My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Cannon Goblin Gang Witch
Zap
Cannon Goblin Gang Witch
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Witch
The Log
Cannon Goblin Gang Elite Barbarians Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch
Fireball
Cannon Goblin Gang Elite Barbarians Witch
Poison
Cannon Goblin Gang Witch
Lightning
Cannon Elite Barbarians Witch Archer Queen
Rocket
Elite Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Goblin Gang Fireball Witch Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Witch The Log
Cannon
Goblin Gang
Elite Barbarians
Zap Fireball The Log
Fireball
Zap Elite Barbarians The Log Archer Queen
Witch
Zap
The Log
Zap Elite Barbarians Fireball
Archer Queen
Fireball

Defense Synergies 5 13

Zap
Cannon Fireball Goblin Gang Elite Barbarians Witch The Log Archer Queen
Cannon
Zap The Log Goblin Gang Fireball Witch Archer Queen
Goblin Gang
Zap Cannon The Log Archer Queen
Elite Barbarians
Zap The Log
Fireball
Zap The Log Cannon
Witch
Zap Cannon The Log
The Log
Cannon Fireball Archer Queen Zap Goblin Gang Elite Barbarians Witch
Archer Queen
The Log Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball The Log
Elite Barbarians Zap Cannon Goblin Gang Witch The Log
Cannon Goblin Gang Witch Elite Barbarians
Cannon Elite Barbarians Witch Goblin Gang
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Zap Cannon
Zap Cannon Goblin Gang Fireball Witch
Zap Cannon Fireball The Log
Cannon Witch Goblin Gang Elite Barbarians Archer Queen
Goblin Gang Elite Barbarians Cannon
Goblin Gang Witch Zap Cannon Fireball The Log
Zap Goblin Gang Fireball Witch
Cannon Zap Goblin Gang Elite Barbarians Fireball Witch The Log
Fireball Zap Cannon Goblin Gang Witch The Log
Elite Barbarians Cannon Goblin Gang
Zap Cannon Goblin Gang Elite Barbarians Fireball The Log
Cannon Goblin Gang Elite Barbarians Fireball Witch
Cannon Fireball Zap Goblin Gang Elite Barbarians Witch The Log
Zap Witch The Log Cannon Fireball
Cannon Elite Barbarians
Goblin Gang Cannon Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians Witch The Log
Goblin Gang Zap Elite Barbarians Fireball The Log
Cannon Goblin Gang Elite Barbarians Witch
Fireball Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Fireball Witch
Elite Barbarians
Zap Elite Barbarians Fireball Witch The Log
Witch Cannon Goblin Gang
Elite Barbarians Witch
Zap Elite Barbarians Fireball The Log Archer Queen
Elite Barbarians Cannon Goblin Gang Fireball Witch
Cannon Fireball Witch
Goblin Gang Elite Barbarians Witch Zap Fireball The Log Archer Queen
Zap Cannon Elite Barbarians Fireball Witch The Log Archer Queen
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap Archer Queen
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball Witch
Fireball Zap Witch Archer Queen
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball Archer Queen
Elite Barbarians Archer Queen
Zap Goblin Gang Elite Barbarians Fireball Witch The Log Archer Queen
Zap Fireball Witch Archer Queen
Zap Fireball Witch The Log Archer Queen
Fireball

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