My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Royal Giant Goblin Barrel
Barbarian Barrel
Cannon Goblin Barrel Hunter Ice Wizard Magic Archer
The Log
Cannon Royal Giant Goblin Barrel Hunter
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Hunter Ice Wizard Magic Archer
Fireball
Cannon Goblin Barrel Hunter Ice Wizard Magic Archer
Poison
Cannon Hunter Ice Wizard Magic Archer
Lightning
Cannon Hunter Ice Wizard Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Goblin Barrel Ice Wizard Hunter Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Cannon Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Royal Giant Hunter Ice Wizard Magic Archer
Cannon
Royal Giant
Goblin Barrel Hunter Ice Wizard Zap Mirror Magic Archer
Mirror
Zap Goblin Barrel Royal Giant Magic Archer
Goblin Barrel
Royal Giant Mirror Ice Wizard
Hunter
Royal Giant Zap
Ice Wizard
Royal Giant Zap Goblin Barrel
Magic Archer
Zap Royal Giant Mirror

Defense Synergies 3 10

Zap
Cannon Mirror Hunter Ice Wizard Magic Archer
Cannon
Zap Mirror Hunter Ice Wizard Magic Archer
Royal Giant
Mirror
Zap Cannon Hunter Ice Wizard Magic Archer
Goblin Barrel
Hunter
Zap Cannon Mirror Ice Wizard
Ice Wizard
Zap Cannon Mirror Hunter
Magic Archer
Zap Cannon Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Magic Archer
Hunter Zap Cannon Ice Wizard
Cannon Hunter Ice Wizard
Cannon Hunter Ice Wizard
Zap Cannon Hunter Ice Wizard Magic Archer
Hunter Zap Cannon Ice Wizard Magic Archer
Zap Cannon Magic Archer
Cannon Hunter Ice Wizard
Cannon Hunter Ice Wizard
Ice Wizard Zap Cannon Hunter Magic Archer
Hunter Zap Ice Wizard Magic Archer
Cannon Hunter Zap Ice Wizard
Zap Cannon Hunter Magic Archer
Cannon Hunter
Zap Cannon Hunter
Cannon Hunter
Cannon Zap Hunter Ice Wizard Magic Archer
Zap Hunter Cannon Ice Wizard Magic Archer
Cannon Hunter
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Hunter Magic Archer
Zap Hunter
Hunter Zap
Cannon Hunter
Zap Hunter Ice Wizard Magic Archer
Hunter Ice Wizard
Hunter
Zap Magic Archer
Cannon
Hunter
Zap
Cannon Hunter
Cannon Magic Archer
Zap Hunter Magic Archer
Zap Cannon Hunter Ice Wizard Magic Archer
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Hunter Ice Wizard Magic Archer
Magic Archer
Zap Hunter Ice Wizard Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Hunter Magic Archer
Magic Archer
Zap Magic Archer
Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Hunter Ice Wizard Magic Archer
Zap Hunter Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Hunter Ice Wizard Magic Archer
Zap
Zap Hunter Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Hunter Ice Wizard Magic Archer
Hunter Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: