My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Ice Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Lava Hound
Giant Snowball
Goblin Gang Clone Baby Dragon Witch Lumberjack Lava Hound
Zap
Goblin Gang Clone Witch Lava Hound
Barbarian Barrel
Goblin Gang Clone Witch Ice Wizard Lumberjack
The Log
Goblin Gang Clone Witch Lumberjack
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch Lava Hound
Royal Delivery
Goblin Gang Clone Baby Dragon Witch Ice Wizard Lumberjack Lava Hound
Fireball
Goblin Gang Clone Baby Dragon Witch Ice Wizard Lumberjack Lava Hound
Poison
Goblin Gang Clone Witch Ice Wizard Lava Hound
Lightning
Baby Dragon Witch Ice Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Ice Wizard Baby Dragon Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Clone Ice Wizard

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Baby Dragon Witch Ice Wizard Lumberjack Lava Hound
Goblin Gang
Clone Baby Dragon Lava Hound
Clone
Lava Hound Goblin Gang Baby Dragon Witch Lumberjack
Baby Dragon
Lava Hound Zap Goblin Gang Clone Witch Ice Wizard Lumberjack
Witch
Zap Clone Baby Dragon Lumberjack Lava Hound
Ice Wizard
Zap Baby Dragon Lumberjack
Lumberjack
Zap Clone Baby Dragon Witch Ice Wizard Lava Hound
Lava Hound
Clone Baby Dragon Zap Goblin Gang Witch Lumberjack

Defense Synergies 1 12

Zap
Goblin Gang Baby Dragon Witch Ice Wizard Lumberjack
Goblin Gang
Zap Ice Wizard Lumberjack
Clone
Baby Dragon
Ice Wizard Zap Witch Lumberjack
Witch
Zap Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Baby Dragon Zap Goblin Gang Witch Lumberjack
Lumberjack
Zap Goblin Gang Baby Dragon Witch Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Lumberjack Zap Goblin Gang Witch Ice Wizard
Goblin Gang Witch Lumberjack Ice Wizard
Witch Lumberjack Goblin Gang Ice Wizard
Lumberjack
Goblin Gang Zap Baby Dragon Ice Wizard Lumberjack
Zap Goblin Gang Baby Dragon Witch Ice Wizard
Zap Baby Dragon
Witch Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Witch Ice Wizard Zap Baby Dragon Lumberjack
Zap Goblin Gang Baby Dragon Witch Ice Wizard
Lumberjack Zap Goblin Gang Witch Ice Wizard
Zap Goblin Gang Baby Dragon Witch Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Goblin Gang Witch Lumberjack
Zap Goblin Gang Baby Dragon Witch Ice Wizard Lumberjack
Zap Baby Dragon Witch Ice Wizard Lumberjack
Lumberjack
Goblin Gang Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Witch
Zap Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap Witch
Goblin Gang Lumberjack Zap
Goblin Gang Witch Lumberjack
Zap Goblin Gang Baby Dragon Witch Ice Wizard
Goblin Gang Witch Ice Wizard Lumberjack
Lumberjack
Zap Baby Dragon Witch
Witch Goblin Gang
Witch Lumberjack
Zap
Goblin Gang Witch Lumberjack
Baby Dragon Witch
Goblin Gang Witch Zap Baby Dragon Lumberjack
Zap Baby Dragon Witch Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Zap Baby Dragon Ice Wizard
Zap
Goblin Gang Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Witch
Zap Baby Dragon Witch Ice Wizard
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Zap Witch
Zap
Zap
Zap Goblin Gang Witch
Zap Baby Dragon Witch Ice Wizard
Goblin Gang Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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