My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Elixir Golem Wizard
The Log
Dart Goblin Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Dart Goblin Elixir Golem Wizard
Poison
Dart Goblin Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Dart Goblin Elixir Golem Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Dart Goblin Elixir Golem Mini P.E.K.K.A
Dart Goblin
Zap Elixir Golem Mirror P.E.K.K.A
Elixir Golem
Rage Zap Dart Goblin Mini P.E.K.K.A Wizard Mirror
Mini P.E.K.K.A
Zap Elixir Golem Wizard Mirror Rage
Wizard
Elixir Golem Mini P.E.K.K.A Rage P.E.K.K.A
Mirror
Zap Dart Goblin Elixir Golem Mini P.E.K.K.A
Rage
Elixir Golem Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Dart Goblin Wizard

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Mirror Dart Goblin P.E.K.K.A
Dart Goblin
Zap Mini P.E.K.K.A Mirror P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Zap Dart Goblin Wizard Mirror
Wizard
Mini P.E.K.K.A P.E.K.K.A
Mirror
Zap Dart Goblin Mini P.E.K.K.A
Rage
P.E.K.K.A
Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Zap Dart Goblin
Dart Goblin Zap Wizard
Zap Dart Goblin P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin Zap Wizard
Zap Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Wizard
Wizard Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A P.E.K.K.A
Zap Dart Goblin Wizard
Zap Wizard Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A
Wizard Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Dart Goblin
Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Mini P.E.K.K.A Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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