My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Musketeer Battle Ram Inferno Dragon
Zap
Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Musketeer Battle Ram Royal Ghost Bandit
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit Inferno Dragon
Fireball
Musketeer Battle Ram Bandit Inferno Dragon
Poison
Musketeer
Lightning
Musketeer Battle Ram Bandit Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Fireball Musketeer Battle Ram Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Musketeer Royal Ghost Bandit
Fireball
Zap Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
Battle Ram
Zap Bandit Fireball Musketeer P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Musketeer Battle Ram
Royal Ghost
Zap Musketeer Battle Ram Bandit
Bandit
Battle Ram Zap Musketeer Royal Ghost
Inferno Dragon

Defense Synergies 1 10

Zap
Fireball Musketeer P.E.K.K.A Royal Ghost Bandit Inferno Dragon
Fireball
Zap Musketeer Bandit
Musketeer
Zap Fireball P.E.K.K.A Royal Ghost Bandit
Battle Ram
P.E.K.K.A
Zap Musketeer
Royal Ghost
Zap Musketeer
Bandit
Zap Fireball Musketeer
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
P.E.K.K.A Inferno Dragon Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Bandit
Fireball P.E.K.K.A
Fireball Zap Musketeer Royal Ghost Bandit
Musketeer Inferno Dragon Zap Fireball
Zap Fireball Musketeer P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Musketeer
Musketeer Royal Ghost Bandit
Zap Fireball Musketeer Royal Ghost Bandit
Musketeer Inferno Dragon Zap Fireball
P.E.K.K.A Zap Fireball Musketeer Bandit
Fireball Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon Bandit
Zap Fireball P.E.K.K.A Bandit Inferno Dragon
Fireball Musketeer P.E.K.K.A
Fireball Zap Musketeer Royal Ghost Bandit
Zap Fireball Musketeer Royal Ghost Bandit Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
Royal Ghost Fireball Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Zap Musketeer Royal Ghost Inferno Dragon
P.E.K.K.A Bandit Zap Musketeer
P.E.K.K.A Zap Fireball Musketeer Bandit
P.E.K.K.A Musketeer Bandit Inferno Dragon
Fireball Zap Musketeer
P.E.K.K.A Fireball Musketeer Bandit
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Fireball Bandit Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Bandit
Fireball Musketeer
Zap Fireball Musketeer P.E.K.K.A Inferno Dragon
Zap Fireball Musketeer P.E.K.K.A Royal Ghost Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Royal Ghost Bandit
Fireball Zap Musketeer Royal Ghost Bandit
Fireball Bandit
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap Bandit
Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Zap Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Inferno Dragon
Fireball Zap Musketeer Royal Ghost Bandit
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Musketeer Bandit
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Royal Ghost Bandit
P.E.K.K.A Inferno Dragon
Fireball

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