My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Wizard Dark Prince Bandit
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince P.E.K.K.A Bandit Ram Rider
Fireball
Wizard Bandit Ram Rider
Poison
Wizard
Lightning
Wizard Dark Prince Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Bandit Fireball Dark Prince Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Bandit Fireball

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Ram Rider Barbarian Barrel Dark Prince Bandit
Fireball
Zap Dark Prince Ram Rider
Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider
Barbarian Barrel
Zap Dark Prince P.E.K.K.A Bandit Ram Rider
Dark Prince
Zap Fireball Wizard Barbarian Barrel Bandit Ram Rider
P.E.K.K.A
Zap Wizard Barbarian Barrel Ram Rider
Bandit
Zap Wizard Barbarian Barrel Dark Prince Ram Rider
Ram Rider
Zap Fireball Wizard Barbarian Barrel Dark Prince P.E.K.K.A Bandit

Defense Synergies 2 17

Zap
Fireball Barbarian Barrel Dark Prince P.E.K.K.A Bandit Ram Rider
Fireball
Zap Barbarian Barrel Dark Prince Bandit Ram Rider
Wizard
Barbarian Barrel Dark Prince P.E.K.K.A Bandit
Barbarian Barrel
Fireball Zap Wizard Dark Prince P.E.K.K.A Bandit
Dark Prince
Zap Fireball Wizard Barbarian Barrel Bandit
P.E.K.K.A
Zap Wizard Barbarian Barrel
Bandit
Zap Fireball Wizard Barbarian Barrel Dark Prince Ram Rider
Ram Rider
Zap Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Barbarian Barrel Ram Rider
P.E.K.K.A Zap Dark Prince Bandit Ram Rider
P.E.K.K.A Ram Rider Dark Prince Bandit
P.E.K.K.A Dark Prince Bandit Ram Rider
Fireball Barbarian Barrel Dark Prince P.E.K.K.A
Fireball Barbarian Barrel Zap Dark Prince Bandit
Ram Rider Zap Fireball Wizard
Zap Fireball Barbarian Barrel P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Barbarian Barrel Dark Prince Bandit
Zap Fireball Wizard Barbarian Barrel Dark Prince Bandit Ram Rider
Zap Fireball Wizard Ram Rider
P.E.K.K.A Zap Fireball Wizard Dark Prince Bandit Ram Rider
Fireball Wizard Zap Barbarian Barrel Dark Prince P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Zap Fireball P.E.K.K.A Bandit Ram Rider
Wizard Fireball Dark Prince P.E.K.K.A
Fireball Zap Wizard Barbarian Barrel Dark Prince Bandit Ram Rider
Zap Wizard Barbarian Barrel Fireball Dark Prince Bandit Ram Rider
P.E.K.K.A Ram Rider
Wizard Dark Prince Fireball Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Barbarian Barrel Dark Prince P.E.K.K.A Bandit
Fireball Bandit Zap Wizard Barbarian Barrel
P.E.K.K.A Bandit Zap Dark Prince Ram Rider
Dark Prince P.E.K.K.A Zap Fireball Barbarian Barrel Bandit Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider
Fireball Wizard Zap Ram Rider
Dark Prince P.E.K.K.A Fireball Bandit Ram Rider
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Fireball Barbarian Barrel Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard Bandit Ram Rider
Wizard Fireball
Zap Fireball Barbarian Barrel Dark Prince P.E.K.K.A
Zap Fireball Wizard Barbarian Barrel Dark Prince P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Zap Barbarian Barrel Bandit Ram Rider
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Dark Prince
Fireball Wizard Zap Barbarian Barrel Dark Prince
Fireball Wizard Zap Ram Rider
Wizard
Fireball Zap Wizard Barbarian Barrel Ram Rider
Fireball Zap Wizard Bandit Ram Rider
Fireball
Zap Fireball Wizard Barbarian Barrel Dark Prince Bandit Ram Rider
Fireball Zap Wizard
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Barbarian Barrel Bandit
Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Dark Prince Bandit
Zap Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Dark Prince
Fireball Zap Wizard Barbarian Barrel Bandit Ram Rider
Fireball Zap Wizard Bandit Ram Rider
Fireball Zap Barbarian Barrel Bandit
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball Barbarian Barrel Dark Prince Bandit
Fireball Zap Wizard Ram Rider
Fireball Barbarian Barrel
Fireball Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Barbarian Barrel Dark Prince Bandit
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: