My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Cannon Cart
Giant Snowball
Zap
Firecracker Prince Cannon Cart
Barbarian Barrel
Firecracker Cannon Cart Electro Wizard
The Log
Firecracker Prince Cannon Cart
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Prince Cannon Cart Electro Wizard
Fireball
Firecracker Cannon Cart Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Prince Cannon Cart Electro Wizard
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Firecracker Tornado Electro Wizard Prince Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Firecracker Tornado

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Prince Cannon Cart Electro Wizard Barbarian Barrel Mega Knight
Firecracker
Zap Barbarian Barrel Tornado Prince Cannon Cart Mega Knight
Barbarian Barrel
Cannon Cart Zap Firecracker Tornado Prince Mega Knight
Tornado
Zap Firecracker Barbarian Barrel Cannon Cart Mega Knight
Prince
Zap Mega Knight Firecracker Barbarian Barrel Electro Wizard
Cannon Cart
Zap Barbarian Barrel Firecracker Tornado Electro Wizard
Electro Wizard
Zap Prince Cannon Cart Mega Knight
Mega Knight
Prince Zap Firecracker Barbarian Barrel Tornado Electro Wizard

Defense Synergies 2 22

Zap
Electro Wizard Mega Knight Firecracker Barbarian Barrel Tornado Prince Cannon Cart
Firecracker
Zap Barbarian Barrel Tornado Prince Electro Wizard Mega Knight
Barbarian Barrel
Zap Firecracker Tornado Prince Cannon Cart Electro Wizard Mega Knight
Tornado
Zap Firecracker Barbarian Barrel Prince Cannon Cart Electro Wizard Mega Knight
Prince
Zap Firecracker Barbarian Barrel Tornado Electro Wizard
Cannon Cart
Zap Barbarian Barrel Tornado Electro Wizard
Electro Wizard
Zap Firecracker Barbarian Barrel Tornado Prince Cannon Cart Mega Knight
Mega Knight
Zap Firecracker Barbarian Barrel Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Firecracker Barbarian Barrel Electro Wizard
Zap Firecracker Prince Cannon Cart Electro Wizard Mega Knight
Tornado Prince Mega Knight Cannon Cart Electro Wizard
Prince Firecracker Cannon Cart Electro Wizard Mega Knight
Firecracker Barbarian Barrel Tornado Prince Mega Knight
Barbarian Barrel Tornado Zap Firecracker Cannon Cart Electro Wizard Mega Knight
Tornado Electro Wizard Zap Firecracker
Zap Barbarian Barrel Cannon Cart Electro Wizard Mega Knight
Tornado Prince
Tornado Firecracker Barbarian Barrel Prince Cannon Cart Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Barbarian Barrel Tornado Cannon Cart Mega Knight
Zap Firecracker Tornado Electro Wizard
Prince Mega Knight Zap Cannon Cart Electro Wizard
Mega Knight Zap Firecracker Barbarian Barrel Tornado Prince Cannon Cart Electro Wizard
Prince Cannon Cart Electro Wizard Mega Knight
Tornado Zap Prince Electro Wizard Mega Knight
Mega Knight Firecracker Tornado Prince Cannon Cart Electro Wizard
Mega Knight Zap Firecracker Barbarian Barrel Tornado Prince Cannon Cart Electro Wizard
Zap Barbarian Barrel Tornado Firecracker Cannon Cart Electro Wizard Mega Knight
Tornado Prince Cannon Cart Electro Wizard
Mega Knight Firecracker Barbarian Barrel Prince Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel Prince Cannon Cart Electro Wizard
Electro Wizard Zap Firecracker Barbarian Barrel Prince Cannon Cart Mega Knight
Mega Knight Zap Prince Cannon Cart Electro Wizard
Prince Mega Knight Zap Barbarian Barrel Tornado Cannon Cart Electro Wizard
Prince Cannon Cart Mega Knight
Firecracker Zap Tornado Electro Wizard
Prince Cannon Cart Electro Wizard
Mega Knight Prince Cannon Cart
Zap Electro Wizard Mega Knight Firecracker Barbarian Barrel Tornado Prince Cannon Cart
Mega Knight Prince Cannon Cart
Mega Knight Zap Tornado Prince Electro Wizard
Prince Cannon Cart Mega Knight
Firecracker Cannon Cart Mega Knight
Electro Wizard Zap Firecracker Barbarian Barrel Tornado Prince Cannon Cart
Mega Knight Zap Firecracker Barbarian Barrel Cannon Cart Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel Cannon Cart
Cannon Cart Firecracker Barbarian Barrel Prince
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Barbarian Barrel Tornado
Zap Firecracker Tornado
Tornado Prince Electro Wizard
Firecracker Zap Barbarian Barrel Tornado Prince Cannon Cart Electro Wizard
Zap Firecracker Tornado
Firecracker Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Cannon Cart
Zap Firecracker Barbarian Barrel Prince Cannon Cart
Zap Firecracker Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Cannon Cart Mega Knight
Barbarian Barrel Tornado
Zap Firecracker Barbarian Barrel Prince Electro Wizard Mega Knight
Zap Firecracker Barbarian Barrel Tornado Mega Knight
Prince Mega Knight
Tornado
Tornado Prince
Zap Barbarian Barrel Cannon Cart
Zap Firecracker Tornado Barbarian Barrel Mega Knight
Firecracker Zap Barbarian Barrel Tornado Electro Wizard
Zap Tornado Prince Mega Knight
Zap Firecracker Barbarian Barrel Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Zap Electro Wizard Barbarian Barrel Prince Cannon Cart
Zap Firecracker Tornado Electro Wizard
Barbarian Barrel
Firecracker Prince Cannon Cart Electro Wizard Mega Knight
Zap Firecracker
Zap Tornado
Firecracker Prince Cannon Cart Mega Knight
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Barbarian Barrel Tornado Prince Cannon Cart Electro Wizard Mega Knight
Prince Cannon Cart
Firecracker Mega Knight

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