My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Electro Dragon P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Electro Dragon
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Electro Dragon P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Battle Ram Electro Dragon Bandit
Poison
Firecracker Electro Dragon
Lightning
Battle Ram Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Royal Ghost Bandit Battle Ram Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Royal Ghost

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Tornado P.E.K.K.A Electro Dragon Royal Ghost Bandit
Firecracker
Zap Battle Ram Tornado P.E.K.K.A Bandit
Battle Ram
Zap Bandit Firecracker Tornado P.E.K.K.A Royal Ghost
Tornado
Zap P.E.K.K.A Firecracker Battle Ram Electro Dragon
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Firecracker Battle Ram Electro Dragon
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Zap Firecracker Royal Ghost

Defense Synergies 1 11

Zap
Firecracker Tornado Electro Dragon P.E.K.K.A Royal Ghost Bandit
Firecracker
Zap Tornado Electro Dragon P.E.K.K.A Bandit
Battle Ram
Tornado
P.E.K.K.A Zap Firecracker Electro Dragon
Electro Dragon
Zap Firecracker Tornado
P.E.K.K.A
Tornado Zap Firecracker
Royal Ghost
Zap
Bandit
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
P.E.K.K.A Zap Firecracker Electro Dragon Bandit
Tornado P.E.K.K.A Electro Dragon Bandit
P.E.K.K.A Firecracker Electro Dragon Bandit
Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker Electro Dragon Royal Ghost Bandit
Tornado Zap Firecracker Electro Dragon
Zap Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Firecracker Royal Ghost Bandit
Zap Firecracker Tornado Electro Dragon Royal Ghost Bandit
Zap Firecracker Tornado Electro Dragon
P.E.K.K.A Zap Electro Dragon Bandit
Zap Firecracker Tornado Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Firecracker Tornado Electro Dragon P.E.K.K.A
Zap Firecracker Tornado Electro Dragon Royal Ghost Bandit
Zap Tornado Firecracker Electro Dragon Royal Ghost Bandit
P.E.K.K.A Tornado
Royal Ghost Firecracker Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Firecracker Electro Dragon Royal Ghost
P.E.K.K.A Bandit Zap Electro Dragon
P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Bandit
Firecracker Zap Tornado Electro Dragon
P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Firecracker Tornado Bandit
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Bandit
Firecracker Electro Dragon
Electro Dragon Zap Firecracker Tornado P.E.K.K.A
Zap Firecracker Electro Dragon P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Royal Ghost Bandit
Firecracker Zap Tornado Electro Dragon Royal Ghost Bandit
Electro Dragon Bandit
Firecracker
Zap Firecracker
Firecracker Zap Tornado Electro Dragon
Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon Bandit
Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon Bandit
Zap Firecracker Tornado Electro Dragon
Firecracker Bandit
Firecracker Electro Dragon Bandit
Zap Firecracker
Zap Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Bandit
Tornado
Zap Firecracker Electro Dragon Bandit
Zap Firecracker Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon Royal Ghost Bandit
Zap Tornado Electro Dragon Bandit
Zap Firecracker Tornado Bandit
Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Zap Electro Dragon Bandit
Zap Firecracker Electro Dragon
P.E.K.K.A
Firecracker
Zap Electro Dragon Bandit
Zap Firecracker Tornado Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Tornado
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Firecracker Tornado
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado Royal Ghost Bandit
P.E.K.K.A
Firecracker Electro Dragon

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