My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Valkyrie Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Night Witch
Giant Snowball
Goblin Barrel Witch Night Witch
Zap
Firecracker Goblin Barrel Witch Night Witch
Barbarian Barrel
Firecracker Rascals Valkyrie Goblin Barrel Witch Night Witch
The Log
Firecracker Rascals Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Rascals Goblin Barrel Witch Night Witch
Royal Delivery
Firecracker Rascals Valkyrie Goblin Barrel Witch Night Witch
Fireball
Firecracker Rascals Goblin Barrel Witch Night Witch
Poison
Firecracker Rascals Witch Night Witch
Lightning
Valkyrie Witch Night Witch
Rocket
Rascals Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Valkyrie Night Witch Rascals Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Goblin Barrel Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Valkyrie Witch Night Witch Mega Knight
Firecracker
Zap Rascals Valkyrie Goblin Barrel Mega Knight
Rascals
Goblin Barrel Firecracker
Valkyrie
Goblin Barrel Zap Firecracker Witch
Goblin Barrel
Rascals Valkyrie Firecracker Mega Knight
Witch
Zap Valkyrie Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Goblin Barrel Witch Night Witch

Defense Synergies 2 12

Zap
Mega Knight Firecracker Rascals Valkyrie Witch Night Witch
Firecracker
Valkyrie Zap Rascals Night Witch Mega Knight
Rascals
Zap Firecracker
Valkyrie
Firecracker Zap Witch Night Witch
Goblin Barrel
Witch
Zap Valkyrie Mega Knight
Night Witch
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap Firecracker Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Zap Firecracker Rascals Valkyrie Witch Night Witch Mega Knight
Witch Mega Knight Rascals Valkyrie Night Witch
Witch Night Witch Firecracker Rascals Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Zap Firecracker Rascals Valkyrie Night Witch Mega Knight
Zap Firecracker Rascals Witch Night Witch
Zap Rascals Valkyrie Mega Knight
Witch Rascals Night Witch
Firecracker Rascals Valkyrie Night Witch Mega Knight
Valkyrie Witch Zap Firecracker Rascals Night Witch Mega Knight
Zap Firecracker Rascals Witch Night Witch
Night Witch Mega Knight Zap Rascals Valkyrie Witch
Valkyrie Mega Knight Zap Firecracker Rascals Witch Night Witch
Rascals Mega Knight
Zap Rascals Mega Knight
Mega Knight Firecracker Rascals Valkyrie Witch Night Witch
Valkyrie Mega Knight Zap Firecracker Rascals Witch Night Witch
Zap Valkyrie Witch Firecracker Rascals Mega Knight
Rascals Valkyrie Mega Knight Firecracker Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Mega Knight Zap Witch
Zap Firecracker Valkyrie Mega Knight
Mega Knight Zap Rascals Valkyrie Witch
Valkyrie Mega Knight Zap Rascals Night Witch
Rascals Valkyrie Witch Night Witch Mega Knight
Firecracker Zap Rascals Witch
Rascals Valkyrie Witch Night Witch
Mega Knight Rascals Valkyrie
Zap Mega Knight Firecracker Valkyrie Witch
Witch
Mega Knight Rascals Valkyrie Witch
Mega Knight Zap Valkyrie
Rascals Mega Knight Valkyrie Witch Night Witch
Firecracker Rascals Valkyrie Witch Mega Knight
Rascals Witch Zap Firecracker Valkyrie Night Witch
Valkyrie Mega Knight Zap Firecracker Rascals Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Valkyrie
Firecracker Zap
Firecracker Rascals Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Night Witch
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Night Witch
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Witch Mega Knight
Night Witch Mega Knight
Zap
Zap Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch Night Witch
Zap Firecracker Witch
Night Witch
Zap Night Witch Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch Night Witch
Zap Firecracker Witch
Firecracker Rascals Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Rascals Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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