My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Electro Wizard
Poison
Goblin Gang Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Fireball Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Electro Wizard
Goblin Gang
Miner P.E.K.K.A
Fireball
Zap Miner Electro Wizard
Inferno Tower
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Goblin Gang Wizard
Miner
Zap Goblin Gang Fireball Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 4 13

Zap
Fireball Electro Wizard Goblin Gang Inferno Tower P.E.K.K.A Miner
Goblin Gang
Inferno Tower Zap P.E.K.K.A Miner Electro Wizard
Fireball
Zap Inferno Tower Miner Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Zap Fireball
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard
Miner
Zap Goblin Gang Fireball
Electro Wizard
Zap Inferno Tower Goblin Gang Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Inferno Tower Miner Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Wizard
Inferno Tower Zap Goblin Gang Fireball Wizard Electro Wizard
Inferno Tower P.E.K.K.A Zap Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Zap Goblin Gang P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Wizard Goblin Gang Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Wizard Electro Wizard
Zap Wizard Fireball Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Wizard Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Wizard Miner
Goblin Gang P.E.K.K.A Zap Inferno Tower Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang
Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Inferno Tower Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball Inferno Tower Wizard P.E.K.K.A Electro Wizard
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Goblin Gang Fireball Electro Wizard
Miner Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard Electro Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Miner Goblin Gang Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard
P.E.K.K.A
Fireball Wizard

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