My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Tesla Valkyrie Electro Wizard Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Firecracker Tesla Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Tesla Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Tesla Valkyrie Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Tesla

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Valkyrie Lumberjack
Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Zap Goblin Gang Valkyrie Balloon Lumberjack
Tesla
Valkyrie
Balloon Lumberjack Zap Goblin Gang Firecracker Electro Wizard
Balloon
Zap Valkyrie Lumberjack Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Firecracker Electro Wizard

Defense Synergies 3 17

Zap
Electro Wizard Goblin Gang Firecracker Tesla Valkyrie Lumberjack
Goblin Gang
Tesla Zap Firecracker Valkyrie Electro Wizard Lumberjack
Firecracker
Valkyrie Zap Goblin Gang Tesla Electro Wizard Lumberjack
Tesla
Goblin Gang Zap Firecracker Valkyrie Electro Wizard
Valkyrie
Firecracker Zap Goblin Gang Tesla Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Goblin Gang Firecracker Tesla Valkyrie Lumberjack
Lumberjack
Zap Goblin Gang Firecracker Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie Electro Wizard
Lumberjack Zap Goblin Gang Firecracker Tesla Valkyrie Electro Wizard
Goblin Gang Tesla Lumberjack Valkyrie Electro Wizard
Tesla Lumberjack Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Lumberjack
Goblin Gang Zap Firecracker Tesla Valkyrie Electro Wizard Lumberjack
Tesla Electro Wizard Zap Goblin Gang Firecracker
Zap Tesla Valkyrie Electro Wizard
Tesla Goblin Gang Lumberjack
Goblin Gang Firecracker Tesla Valkyrie Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Zap Firecracker Tesla Lumberjack
Tesla Zap Goblin Gang Firecracker Electro Wizard
Tesla Lumberjack Zap Goblin Gang Valkyrie Electro Wizard
Valkyrie Zap Goblin Gang Firecracker Tesla Electro Wizard Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Zap Goblin Gang Tesla Electro Wizard Lumberjack
Tesla Goblin Gang Firecracker Valkyrie Electro Wizard Lumberjack
Tesla Zap Goblin Gang Firecracker Valkyrie Electro Wizard Lumberjack
Zap Valkyrie Firecracker Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Goblin Gang Valkyrie Firecracker Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Tesla Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker Tesla Valkyrie Lumberjack
Goblin Gang Lumberjack Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Lumberjack Zap Tesla Electro Wizard
Goblin Gang Tesla Valkyrie Lumberjack
Firecracker Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Lumberjack
Zap Electro Wizard Firecracker Valkyrie
Goblin Gang Tesla
Tesla Valkyrie Lumberjack
Zap Valkyrie Electro Wizard
Goblin Gang Tesla Valkyrie Lumberjack
Firecracker Tesla Valkyrie
Goblin Gang Tesla Electro Wizard Zap Firecracker Valkyrie Lumberjack
Valkyrie Zap Firecracker Tesla Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang Electro Wizard Lumberjack
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie
Zap
Zap Firecracker Valkyrie
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Goblin Gang
Zap Firecracker Electro Wizard
Goblin Gang Firecracker Valkyrie Electro Wizard Lumberjack
Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker

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