My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Night Witch
Giant Snowball
Goblin Gang Tombstone Mega Minion Skeleton Army Night Witch
Zap
Goblin Gang Tombstone Skeleton Army Night Witch
Barbarian Barrel
Goblin Gang Tombstone Skeleton Army Night Witch
The Log
Goblin Gang Tombstone Skeleton Army
Earthquake
Goblin Gang Tombstone Skeleton Army
Arrows
Goblin Gang Tombstone Skeleton Army Night Witch
Royal Delivery
Goblin Gang Mega Minion Skeleton Army Night Witch
Fireball
Goblin Gang Tombstone Mega Minion Skeleton Army Night Witch
Poison
Goblin Gang Tombstone Mega Minion Skeleton Army Night Witch
Lightning
Tombstone Mega Minion Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tombstone Mega Minion Skeleton Army Fireball Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tombstone Mega Minion

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Golem Night Witch
Goblin Gang
Golem
Tombstone
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion
Skeleton Army
Golem
Mega Minion Fireball Night Witch Zap Goblin Gang
Night Witch
Golem Zap

Defense Synergies 2 11

Zap
Mega Minion Fireball Goblin Gang Tombstone Skeleton Army Night Witch
Goblin Gang
Zap Tombstone Skeleton Army
Tombstone
Zap Goblin Gang Mega Minion Fireball Night Witch
Mega Minion
Zap Tombstone Skeleton Army Night Witch
Fireball
Zap Tombstone
Skeleton Army
Zap Goblin Gang Mega Minion
Golem
Night Witch
Zap Tombstone Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Fireball
Skeleton Army Zap Goblin Gang Tombstone Mega Minion Night Witch
Goblin Gang Skeleton Army Tombstone Mega Minion Night Witch
Skeleton Army Night Witch Goblin Gang Tombstone Mega Minion
Tombstone Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Mega Minion Night Witch
Mega Minion Zap Goblin Gang Tombstone Fireball Night Witch
Zap Fireball
Goblin Gang Tombstone Skeleton Army Night Witch
Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Zap Tombstone Mega Minion Fireball Night Witch
Mega Minion Zap Goblin Gang Fireball Night Witch
Tombstone Skeleton Army Night Witch Zap Goblin Gang Fireball
Fireball Skeleton Army Zap Goblin Gang Tombstone Mega Minion Night Witch
Skeleton Army Goblin Gang Tombstone
Skeleton Army Zap Goblin Gang Fireball
Goblin Gang Tombstone Fireball Skeleton Army Night Witch
Tombstone Fireball Zap Goblin Gang Mega Minion Skeleton Army Night Witch
Zap Tombstone Mega Minion Fireball
Goblin Gang Skeleton Army Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Tombstone Fireball
Fireball Zap Goblin Gang Mega Minion
Goblin Gang Tombstone Skeleton Army Zap
Goblin Gang Skeleton Army Zap Fireball Night Witch
Goblin Gang Tombstone Skeleton Army Night Witch
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Tombstone Mega Minion Fireball Night Witch
Skeleton Army
Zap Tombstone Mega Minion Fireball Skeleton Army
Goblin Gang Tombstone Mega Minion Skeleton Army
Tombstone Mega Minion
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Tombstone Fireball Night Witch
Fireball Skeleton Army
Goblin Gang Tombstone Skeleton Army Zap Mega Minion Fireball Night Witch
Zap Mega Minion Fireball
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap
Goblin Gang Fireball Night Witch
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Mega Minion Fireball
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Night Witch
Zap Mega Minion Fireball
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Goblin Gang Tombstone Fireball Skeleton Army Night Witch
Fireball Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball
Fireball

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