My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Ram Rider
Giant Snowball
Goblin Gang Guards Baby Dragon Witch Ram Rider
Zap
Goblin Gang Guards Witch Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Guards Witch Electro Wizard
The Log
Goblin Gang Guards Witch Ram Rider
Earthquake
Goblin Gang Guards Witch
Arrows
Goblin Gang Guards Witch
Royal Delivery
Goblin Gang Valkyrie Guards Baby Dragon Witch Electro Wizard Ram Rider
Fireball
Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Poison
Goblin Gang Guards Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Valkyrie Baby Dragon Electro Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Valkyrie Guards Baby Dragon Witch
Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Zap Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Guards
Zap Ram Rider
Baby Dragon
Zap Goblin Gang Valkyrie Witch Electro Wizard Ram Rider
Witch
Zap Valkyrie Baby Dragon Ram Rider
Electro Wizard
Zap Valkyrie Baby Dragon Ram Rider
Ram Rider
Zap Valkyrie Guards Baby Dragon Witch Electro Wizard

Defense Synergies 1 18

Zap
Electro Wizard Goblin Gang Valkyrie Guards Baby Dragon Witch Ram Rider
Goblin Gang
Zap Valkyrie Guards Electro Wizard
Valkyrie
Zap Goblin Gang Baby Dragon Witch Electro Wizard
Guards
Zap Goblin Gang Baby Dragon Witch Electro Wizard
Baby Dragon
Zap Valkyrie Guards Witch
Witch
Zap Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard
Zap Goblin Gang Valkyrie Guards Witch Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Wizard Ram Rider
Zap Goblin Gang Valkyrie Witch Electro Wizard Ram Rider
Goblin Gang Witch Ram Rider Valkyrie Electro Wizard
Witch Goblin Gang Valkyrie Guards Electro Wizard Ram Rider
Valkyrie
Goblin Gang Zap Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard Ram Rider Zap Goblin Gang Baby Dragon Witch
Zap Valkyrie Baby Dragon Electro Wizard Ram Rider
Witch Goblin Gang
Goblin Gang Guards Valkyrie Electro Wizard
Goblin Gang Valkyrie Guards Witch Electro Wizard Zap Baby Dragon Ram Rider
Zap Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Zap Goblin Gang Valkyrie Guards Witch Electro Wizard Ram Rider
Valkyrie Zap Goblin Gang Guards Baby Dragon Witch Electro Wizard
Goblin Gang Electro Wizard Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Zap Goblin Gang Guards Baby Dragon Witch Electro Wizard Ram Rider
Zap Valkyrie Baby Dragon Witch Guards Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblin Gang Valkyrie Guards Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Zap Witch Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Guards Zap Valkyrie Witch Electro Wizard Ram Rider
Goblin Gang Valkyrie Guards Zap Electro Wizard Ram Rider
Goblin Gang Valkyrie Guards Witch Ram Rider
Zap Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Goblin Gang Guards Valkyrie Witch Electro Wizard Ram Rider
Valkyrie
Zap Electro Wizard Valkyrie Baby Dragon Witch
Witch Goblin Gang Guards
Valkyrie Guards Witch
Zap Valkyrie Guards Electro Wizard
Goblin Gang Valkyrie Guards Witch Ram Rider
Valkyrie Baby Dragon Witch
Goblin Gang Guards Witch Electro Wizard Zap Valkyrie Baby Dragon
Valkyrie Zap Baby Dragon Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Valkyrie Guards
Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch Ram Rider
Baby Dragon Witch
Zap Baby Dragon Ram Rider
Zap Ram Rider
Goblin Gang Guards Electro Wizard
Zap Valkyrie Electro Wizard Ram Rider
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch Electro Wizard Ram Rider
Zap Baby Dragon Witch Ram Rider
Zap Baby Dragon
Zap Baby Dragon Witch Electro Wizard
Zap Electro Wizard Guards Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Guards Witch
Zap Baby Dragon Witch Electro Wizard Ram Rider
Goblin Gang Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Goblin Gang Guards Baby Dragon Witch Electro Wizard
Zap Witch Electro Wizard
Zap Baby Dragon Witch Electro Wizard

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