My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Hut Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel
Zap
Goblin Gang Goblin Hut Goblin Barrel Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Hut Goblin Barrel Executioner
The Log
Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel Executioner
Fireball
Goblin Gang Goblin Hut Goblin Barrel Executioner
Poison
Goblin Gang Goblin Hut Executioner
Lightning
Goblin Hut Executioner
Rocket
Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Goblin Demolisher Goblin Hut Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Goblin Hut Executioner The Log
Goblin Gang
Goblin Barrel Goblin Hut Goblin Giant
Goblin Demolisher
Goblin Hut
Zap Goblin Gang Goblin Barrel Goblin Giant The Log
Goblin Barrel
Goblin Gang Goblin Hut Goblin Giant
Executioner
Zap The Log
Goblin Giant
Zap Goblin Gang Goblin Hut Goblin Barrel The Log
The Log
Zap Goblin Hut Executioner Goblin Giant

Defense Synergies 1 8

Zap
Goblin Giant Goblin Gang Goblin Hut Executioner The Log
Goblin Gang
Zap Goblin Hut The Log
Goblin Demolisher
Goblin Hut
Zap Goblin Gang
Goblin Barrel
Executioner
Zap The Log
Goblin Giant
Zap The Log
The Log
Zap Goblin Gang Executioner Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Executioner Goblin Giant The Log
Zap Goblin Gang Goblin Hut Executioner The Log
Goblin Gang Goblin Hut Executioner
Goblin Hut Goblin Gang
The Log
Goblin Gang The Log Zap Executioner
Zap Goblin Gang Goblin Hut Executioner
Zap Goblin Giant The Log
Goblin Gang Goblin Hut
Goblin Gang
Goblin Gang Executioner Zap Goblin Hut Goblin Giant The Log
Executioner Zap Goblin Gang Goblin Hut
Goblin Hut Zap Goblin Gang The Log
Executioner Zap Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Executioner
Zap Goblin Gang Goblin Hut Executioner The Log
Zap Executioner The Log Goblin Hut
Goblin Hut
Goblin Gang Executioner Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut
Zap Goblin Gang Executioner The Log
Goblin Gang Zap Goblin Hut Goblin Giant The Log
Goblin Gang Zap Goblin Giant The Log
Goblin Gang Goblin Hut Executioner Goblin Giant
Executioner Zap Goblin Gang Goblin Hut Goblin Giant
Goblin Gang Goblin Hut Goblin Giant
Goblin Giant
Zap Goblin Hut The Log
Goblin Gang Goblin Hut Goblin Giant
Goblin Hut
Zap Goblin Giant The Log
Goblin Gang Executioner Goblin Giant
Executioner
Goblin Gang Goblin Hut Zap Executioner Goblin Giant The Log
Executioner Zap Goblin Hut The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
Goblin Hut Goblin Giant The Log
The Log
Executioner Zap The Log
Executioner Zap Goblin Giant
Executioner The Log
The Log Zap Executioner
The Log Zap
Goblin Gang
Zap The Log
Zap Executioner
Goblin Hut Executioner The Log
Zap Goblin Hut The Log
Zap Goblin Hut Executioner The Log
Goblin Hut Executioner The Log
Zap Executioner The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Executioner
Zap Goblin Hut
Zap The Log
Zap
The Log
Zap Goblin Gang Goblin Hut
Zap Executioner
The Log
Goblin Gang Executioner
The Log Zap Executioner
Zap
Executioner
Zap Goblin Gang The Log
Zap Executioner
Zap Executioner Goblin Giant The Log

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