My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado Void Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Graveyard
Giant Snowball
Goblin Curse Graveyard
Zap
Goblin Curse Graveyard
Barbarian Barrel
Goblin Curse Graveyard
The Log
Goblin Curse Graveyard
Earthquake
Graveyard
Arrows
Goblin Curse Graveyard
Royal Delivery
Graveyard
Fireball
Poison
Goblin Curse Graveyard
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Tornado Void Freeze Poison Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Tornado Void

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Tornado Void Graveyard Freeze Poison
Goblin Curse
Zap Poison
Tornado
Zap Freeze Poison Graveyard
Void
Zap Poison
Freeze
Graveyard Zap Tornado Poison
Poison
Goblin Curse Graveyard Zap Tornado Void Freeze
Graveyard
Zap Freeze Poison Tornado
Goblinstein

Defense Synergies 0 5

Zap
Tornado Void Poison
Goblin Curse
Tornado
Zap Poison
Void
Zap Poison
Freeze
Poison
Zap Tornado Void
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void
Zap Goblin Curse
Tornado Goblin Curse Void Freeze
Goblin Curse
Tornado Poison
Tornado Freeze Zap
Tornado Zap Goblin Curse Void Freeze Poison
Zap Void Poison
Goblin Curse Tornado
Tornado
Goblin Curse Poison Zap Tornado Freeze
Zap Goblin Curse Tornado Poison
Zap Goblin Curse Freeze
Zap Goblin Curse Tornado Freeze Poison
Goblin Curse
Tornado Zap Goblin Curse Freeze
Tornado Poison
Zap Tornado
Zap Tornado Freeze Poison Goblin Curse
Goblin Curse Tornado
Goblin Curse Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void
Void Poison Zap
Zap
Zap Tornado
Goblin Curse
Poison Zap Goblin Curse Tornado Freeze
Void
Goblin Curse
Zap Void Freeze Tornado Poison
Goblin Curse
Zap Tornado Void Poison
Goblin Curse
Goblin Curse
Zap Tornado Freeze Poison
Poison Zap Goblin Curse Freeze
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Freeze
Void Poison Zap Goblin Curse Tornado
Void Poison
Void Freeze Poison
Poison Zap Goblin Curse
Poison Zap Goblin Curse Tornado Freeze
Tornado Poison
Poison Zap Goblin Curse Tornado Freeze
Void Poison Zap Tornado
Tornado Void Poison
Void Poison Zap Tornado
Void Poison Zap Goblin Curse Tornado
Poison Void
Void Freeze Poison
Zap Poison
Zap Poison
Poison
Tornado Freeze Poison
Void Zap Poison
Zap Goblin Curse Tornado Void Poison
Void Poison
Tornado Void Poison
Void Tornado
Zap Void Poison
Zap Goblin Curse Tornado Freeze Poison
Void Poison Zap Tornado
Void Zap Tornado Poison
Void Poison Zap Goblin Curse Tornado
Poison Zap Goblin Curse Tornado Void
Zap Void Freeze Poison
Void
Void Poison Zap
Zap Void Freeze Poison
Goblin Curse Poison
Zap Void Freeze
Poison Zap Goblin Curse Tornado
Freeze
Void Poison
Zap Poison
Void Zap Tornado Poison
Zap Tornado Freeze Poison
Zap Tornado Void Poison
Void Poison Zap Tornado Freeze
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: