My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Dart Goblin Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Minion Horde Dart Goblin Battle Ram Inferno Dragon
Zap
Minion Horde Dart Goblin Battle Ram Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Battle Ram Electro Wizard
The Log
Elite Barbarians Dart Goblin Battle Ram
Earthquake
Arrows
Minion Horde Dart Goblin
Royal Delivery
Minion Horde Elite Barbarians Dart Goblin Battle Ram Electro Wizard Inferno Dragon
Fireball
Minion Horde Elite Barbarians Dart Goblin Battle Ram Electro Wizard Inferno Dragon
Poison
Minion Horde Dart Goblin Electro Wizard
Lightning
Elite Barbarians Battle Ram Electro Wizard Inferno Dragon
Rocket
Minion Horde Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Battle Ram Electro Wizard Inferno Dragon Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Battle Ram Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Electro Wizard Minion Horde Dart Goblin Mega Knight
Minion Horde
Mega Knight Zap Battle Ram
Elite Barbarians
Zap Dart Goblin Battle Ram Mega Knight
Dart Goblin
Zap Elite Barbarians Battle Ram Mega Knight
Battle Ram
Zap Minion Horde Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard
Zap Battle Ram Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Zap Elite Barbarians Dart Goblin Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Minion Horde Elite Barbarians Dart Goblin Inferno Dragon
Minion Horde
Zap
Elite Barbarians
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Battle Ram
Electro Wizard
Zap Dart Goblin Inferno Dragon Mega Knight
Inferno Dragon
Zap Dart Goblin Electro Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Dart Goblin Electro Wizard
Minion Horde Elite Barbarians Inferno Dragon Zap Dart Goblin Electro Wizard Mega Knight
Minion Horde Mega Knight Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Zap Dart Goblin Electro Wizard Mega Knight
Minion Horde Dart Goblin Electro Wizard Inferno Dragon Zap
Zap Dart Goblin Electro Wizard Mega Knight
Minion Horde Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde Dart Goblin Electro Wizard Mega Knight
Minion Horde Dart Goblin Electro Wizard Zap Mega Knight
Minion Horde Inferno Dragon Zap Dart Goblin Electro Wizard
Minion Horde Mega Knight Zap Elite Barbarians Electro Wizard
Mega Knight Zap Minion Horde Dart Goblin Electro Wizard
Elite Barbarians Inferno Dragon Minion Horde Electro Wizard Mega Knight
Minion Horde Zap Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Minion Horde Mega Knight Elite Barbarians Electro Wizard
Mega Knight Zap Minion Horde Elite Barbarians Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon
Mega Knight Minion Horde Elite Barbarians Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Zap Minion Horde Elite Barbarians Electro Wizard
Mega Knight Zap Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Inferno Dragon Mega Knight
Zap Minion Horde Dart Goblin Electro Wizard
Minion Horde Elite Barbarians Dart Goblin Electro Wizard
Mega Knight Minion Horde Elite Barbarians Inferno Dragon
Zap Minion Horde Electro Wizard Mega Knight Elite Barbarians Inferno Dragon
Minion Horde Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Elite Barbarians Dart Goblin
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Minion Horde
Minion Horde Dart Goblin Mega Knight
Elite Barbarians Electro Wizard Zap Minion Horde Dart Goblin Inferno Dragon
Mega Knight Zap Minion Horde Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin
Zap Dart Goblin Electro Wizard
Minion Horde Dart Goblin
Dart Goblin
Zap Minion Horde Mega Knight
Zap Minion Horde Dart Goblin
Minion Horde Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Minion Horde Elite Barbarians Electro Wizard
Zap Minion Horde Dart Goblin Electro Wizard
Zap Dart Goblin
Elite Barbarians Dart Goblin
Minion Horde Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Minion Horde Dart Goblin
Minion Horde Dart Goblin Mega Knight
Minion Horde
Zap Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin Mega Knight
Minion Horde Mega Knight
Zap Minion Horde
Zap Mega Knight
Minion Horde Inferno Dragon
Zap Dart Goblin Electro Wizard
Zap Mega Knight
Zap Dart Goblin
Elite Barbarians Zap Minion Horde Dart Goblin Electro Wizard
Zap Electro Wizard Minion Horde Dart Goblin
Minion Horde Elite Barbarians
Zap Minion Horde Dart Goblin Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
Zap Minion Horde Electro Wizard Dart Goblin
Zap Dart Goblin Electro Wizard
Minion Horde Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Minion Horde Elite Barbarians Dart Goblin Mega Knight
Zap Minion Horde Elite Barbarians Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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