My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Baby Dragon P.E.K.K.A Mother Witch
Fireball
Inferno Tower Wizard Baby Dragon Mother Witch
Poison
Inferno Tower Wizard Mother Witch
Lightning
Inferno Tower Wizard Baby Dragon Mother Witch
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Baby Dragon P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Baby Dragon Mother Witch Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Baby Dragon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Baby Dragon Mother Witch
Inferno Tower
Wizard
Tornado P.E.K.K.A
Mirror
Zap Tornado
Tornado
Zap Wizard Baby Dragon P.E.K.K.A Mirror
Baby Dragon
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Wizard Baby Dragon Mother Witch
Mother Witch
Zap P.E.K.K.A

Defense Synergies 4 13

Zap
Mirror Inferno Tower Tornado Baby Dragon P.E.K.K.A Mother Witch
Inferno Tower
Zap Mirror Tornado Baby Dragon
Wizard
Tornado P.E.K.K.A
Mirror
Zap Tornado Inferno Tower
Tornado
Wizard Mirror P.E.K.K.A Zap Inferno Tower Baby Dragon Mother Witch
Baby Dragon
Zap Inferno Tower Tornado P.E.K.K.A Mother Witch
P.E.K.K.A
Tornado Zap Wizard Baby Dragon
Mother Witch
Zap Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Zap
Inferno Tower Tornado P.E.K.K.A
Inferno Tower P.E.K.K.A
Tornado P.E.K.K.A
Tornado Zap Baby Dragon Mother Witch
Inferno Tower Tornado Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Tornado
Tornado Inferno Tower
Mother Witch Zap Wizard Tornado Baby Dragon
Inferno Tower Zap Wizard Tornado Baby Dragon
Inferno Tower P.E.K.K.A Zap Wizard
Wizard Zap Tornado Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Tornado Zap P.E.K.K.A
Wizard Inferno Tower Tornado P.E.K.K.A
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Mother Witch
P.E.K.K.A Inferno Tower Tornado
Wizard Baby Dragon P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A
Zap Wizard Baby Dragon
P.E.K.K.A Zap Inferno Tower
P.E.K.K.A Zap Inferno Tower Tornado
Inferno Tower P.E.K.K.A
Wizard Mother Witch Zap Tornado Baby Dragon
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Inferno Tower Tornado Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Tornado
P.E.K.K.A Inferno Tower Wizard
Wizard Baby Dragon
Inferno Tower Zap Tornado Baby Dragon P.E.K.K.A
Zap Inferno Tower Wizard Baby Dragon P.E.K.K.A Mother Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon
Wizard Mother Witch Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Tornado
Zap Wizard Tornado
Zap Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Zap Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon Mother Witch
Baby Dragon
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Mother Witch Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Mother Witch
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap
Zap Wizard Tornado Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: