My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Hog Rider Electro Wizard Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Hog Rider

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Knight Executioner
Knight
Goblin Gang Hog Rider Executioner Zap Electro Wizard
Goblin Gang
Knight Hog Rider P.E.K.K.A
Hog Rider
Zap Knight Goblin Gang Executioner Electro Wizard Golden Knight
Executioner
Knight Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Executioner
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider
Golden Knight
Hog Rider

Defense Synergies 4 8

Zap
Electro Wizard Knight Goblin Gang Executioner P.E.K.K.A Golden Knight
Knight
Goblin Gang Executioner Electro Wizard Zap
Goblin Gang
Knight Zap P.E.K.K.A Electro Wizard
Hog Rider
Executioner
Knight Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Goblin Gang P.E.K.K.A
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard Golden Knight
P.E.K.K.A Zap Knight Goblin Gang Executioner Electro Wizard
Goblin Gang P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
P.E.K.K.A
Goblin Gang Zap Executioner Electro Wizard
Electro Wizard Zap Goblin Gang Executioner
Zap P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Knight
Executioner Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Electro Wizard
Executioner Zap Goblin Gang P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Knight Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Knight Goblin Gang Executioner P.E.K.K.A Electro Wizard
Zap Knight Goblin Gang Executioner Electro Wizard Golden Knight
Zap Executioner Knight Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Goblin Gang Executioner
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard Golden Knight
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Golden Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner Golden Knight
Executioner
Goblin Gang Electro Wizard Zap Knight Executioner P.E.K.K.A Golden Knight
Executioner Zap P.E.K.K.A Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Zap Executioner Electro Wizard Golden Knight
Knight
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap Golden Knight
Goblin Gang Electro Wizard
Zap Knight Electro Wizard Golden Knight
Zap Executioner
Knight Executioner Golden Knight
Zap
Zap Executioner Golden Knight
Executioner
Zap Executioner Electro Wizard
Zap Golden Knight
Zap
Zap Executioner
Zap Executioner Electro Wizard Golden Knight
Zap Golden Knight
Zap Golden Knight
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
Knight Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Goblin Gang Electro Wizard Golden Knight
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Golden Knight
P.E.K.K.A

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