My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider
Giant Snowball
Minion Horde Mega Minion Hog Rider
Zap
Minion Horde Royal Giant
Barbarian Barrel
Knight Executioner
The Log
Royal Giant Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Mega Minion Hog Rider Executioner
Fireball
Minion Horde Mega Minion Hog Rider Executioner
Poison
Minion Horde Mega Minion Executioner
Lightning
Knight Mega Minion Executioner
Rocket
Minion Horde Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Mega Minion Hog Rider Minion Horde Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Mega Minion

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Knight Minion Horde Royal Giant Executioner The Log
Knight
Mega Minion Hog Rider Executioner Zap Minion Horde The Log
Minion Horde
Zap Knight Royal Giant Hog Rider
Royal Giant
Zap Minion Horde Mega Minion Hog Rider Executioner The Log
Mega Minion
Zap Knight Royal Giant
Hog Rider
Zap Knight The Log Minion Horde Royal Giant Executioner
Executioner
Knight Zap Royal Giant Hog Rider The Log
The Log
Hog Rider Zap Knight Royal Giant Executioner

Defense Synergies 3 9

Zap
Mega Minion Knight Minion Horde Executioner The Log
Knight
Mega Minion Executioner Zap Minion Horde The Log
Minion Horde
Zap Knight The Log
Royal Giant
Mega Minion
Zap Knight The Log
Hog Rider
Executioner
Knight Zap The Log
The Log
Zap Knight Minion Horde Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Mega Minion Executioner The Log
Minion Horde Zap Knight Mega Minion Executioner The Log
Minion Horde Knight Mega Minion Executioner
Minion Horde Knight Mega Minion
The Log
The Log Zap Mega Minion Executioner
Minion Horde Mega Minion Zap Executioner
Zap The Log
Minion Horde
Knight Minion Horde
Minion Horde Executioner Zap Knight Mega Minion The Log
Minion Horde Mega Minion Executioner Zap
Minion Horde Zap Knight The Log
Executioner Zap Minion Horde Mega Minion The Log
Knight Minion Horde
Minion Horde Zap The Log
Minion Horde Knight Executioner
Zap Knight Minion Horde Mega Minion Executioner The Log
Zap Executioner The Log Knight Mega Minion
Knight Minion Horde Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Mega Minion Executioner The Log
Zap Knight Minion Horde The Log
Zap Knight Minion Horde The Log
Knight Minion Horde Executioner
Executioner Zap Minion Horde
Knight Minion Horde Mega Minion
Knight Minion Horde
Zap Minion Horde Knight Mega Minion The Log
Minion Horde Mega Minion
Knight Minion Horde Mega Minion
Zap The Log
Knight Minion Horde Executioner
Minion Horde Executioner
Zap Knight Minion Horde Mega Minion Executioner The Log
Executioner Zap Minion Horde Mega Minion The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Zap Executioner The Log
Minion Horde The Log
Knight The Log
Executioner Zap Minion Horde The Log
Executioner Zap Minion Horde Mega Minion
Minion Horde Executioner The Log
The Log Zap Executioner
The Log Zap
Minion Horde
Zap Knight Minion Horde The Log
Zap Executioner
Knight Executioner The Log
Minion Horde
Zap The Log
Zap Minion Horde Executioner The Log
Minion Horde Executioner The Log
Minion Horde
Zap Mega Minion Executioner The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Executioner
Minion Horde Mega Minion
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Minion Horde Executioner
Zap Minion Horde Mega Minion
Minion Horde Mega Minion
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde
Zap Mega Minion Executioner
The Log
Knight Minion Horde Mega Minion Executioner
The Log Zap Executioner
Zap
Minion Horde Mega Minion Executioner
Zap Minion Horde The Log
Zap Executioner
Zap Executioner The Log

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