My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Skeleton Army
Giant Snowball
Minions Goblin Barrel Guards Skeleton Army
Zap
Minions Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Barrel Guards Skeleton Army
The Log
Goblin Barrel Guards Skeleton Army
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Minions Goblin Barrel Guards Skeleton Army
Royal Delivery
Knight Minions Wizard Goblin Barrel Guards Skeleton Army P.E.K.K.A
Fireball
Minions Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Guards Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Barrel Guards Skeleton Army Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Guards
Knight
Minions Goblin Barrel Zap Wizard
Minions
Knight Zap P.E.K.K.A
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Guards Skeleton Army P.E.K.K.A
Guards
Zap Goblin Barrel
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Minions Wizard Goblin Barrel

Defense Synergies 1 12

Zap
Knight Minions Guards Skeleton Army P.E.K.K.A
Knight
Minions Zap Wizard Skeleton Army
Minions
Knight Zap P.E.K.K.A
Wizard
Knight Guards Skeleton Army P.E.K.K.A
Goblin Barrel
Guards
Zap Wizard Skeleton Army
Skeleton Army
Zap Knight Wizard Guards
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Skeleton Army P.E.K.K.A Zap Knight Minions
Skeleton Army P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A Knight Minions Guards
Skeleton Army P.E.K.K.A
Skeleton Army Zap Minions Guards
Minions Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Knight Guards Skeleton Army
Minions Guards Skeleton Army Zap Knight Wizard
Minions Zap Wizard
Skeleton Army P.E.K.K.A Zap Knight Minions Wizard Guards
Wizard Skeleton Army Zap Minions Guards P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap P.E.K.K.A
Wizard Knight Minions Skeleton Army P.E.K.K.A
Zap Knight Minions Wizard Guards Skeleton Army
Zap Wizard Knight Minions Guards
P.E.K.K.A
Wizard Skeleton Army Knight Minions Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Zap P.E.K.K.A
Zap Knight Wizard
Guards Skeleton Army P.E.K.K.A Zap Knight Minions
Guards Skeleton Army P.E.K.K.A Zap Knight
P.E.K.K.A Knight Guards Skeleton Army
Wizard Zap Minions
Guards Skeleton Army P.E.K.K.A Knight Minions
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Minions Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Knight Minions Guards
Skeleton Army P.E.K.K.A Zap Guards
Skeleton Army P.E.K.K.A Knight Wizard Guards
Wizard Skeleton Army
Guards Skeleton Army Zap Knight Minions P.E.K.K.A
Minions Zap Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap
Knight Guards
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Guards
Zap Knight Wizard
Zap Wizard
Knight
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard Guards
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Guards Skeleton Army
Zap Wizard
Knight Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Guards
Zap
Zap
P.E.K.K.A
Wizard

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