My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Battle Ram Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Guards
Giant Snowball
Battle Ram Guards Witch
Zap
Royal Giant Battle Ram Guards Witch
Barbarian Barrel
Knight Battle Ram Wizard Guards Witch Magic Archer
The Log
Royal Giant Battle Ram Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Battle Ram Wizard Guards Witch Magic Archer
Fireball
Battle Ram Wizard Witch Magic Archer
Poison
Wizard Guards Witch Magic Archer
Lightning
Knight Battle Ram Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Battle Ram Magic Archer Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Guards Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Knight Royal Giant Guards Witch Magic Archer
Knight
Battle Ram Zap Wizard Witch Magic Archer
Royal Giant
Zap Wizard Guards Witch Magic Archer
Battle Ram
Zap Knight Magic Archer Witch
Wizard
Knight Royal Giant
Guards
Zap Royal Giant
Witch
Zap Knight Royal Giant Battle Ram
Magic Archer
Battle Ram Zap Knight Royal Giant

Defense Synergies 1 9

Zap
Knight Guards Witch Magic Archer
Knight
Magic Archer Zap Wizard Witch
Royal Giant
Battle Ram
Wizard
Knight Guards
Guards
Zap Wizard Witch Magic Archer
Witch
Zap Knight Guards
Magic Archer
Knight Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Magic Archer
Zap Knight Witch
Witch Knight
Witch Knight Guards
Zap Guards Magic Archer
Zap Wizard Witch Magic Archer
Zap Magic Archer
Witch
Knight Guards
Guards Witch Zap Knight Wizard Magic Archer
Zap Wizard Witch Magic Archer
Zap Knight Wizard Guards Witch
Wizard Zap Guards Witch Magic Archer
Knight
Zap
Wizard Knight Witch
Zap Knight Wizard Guards Witch Magic Archer
Zap Wizard Witch Knight Guards Magic Archer
Wizard Knight Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Witch
Zap Knight Wizard Magic Archer
Guards Zap Knight Witch
Guards Zap Knight
Knight Guards Witch
Wizard Zap Witch Magic Archer
Guards Knight Witch
Knight
Zap Knight Witch Magic Archer
Witch Guards
Knight Guards Witch
Zap Guards
Knight Wizard Guards Witch
Wizard Witch Magic Archer
Guards Witch Zap Knight Magic Archer
Zap Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards
Zap Magic Archer
Magic Archer
Knight Guards
Wizard Zap Magic Archer
Wizard Zap Witch Magic Archer
Wizard Witch Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Guards
Zap Knight Wizard Magic Archer
Zap Wizard Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Magic Archer Wizard
Zap Wizard Magic Archer
Zap Wizard Witch Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Witch Magic Archer
Witch
Zap Wizard Witch Magic Archer
Zap Wizard Witch Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Zap Wizard Guards Witch
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Guards Witch Magic Archer
Zap Wizard Witch Magic Archer
Knight Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Guards Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer

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