My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Wall Breakers Guards
Giant Snowball
Bomber Minions Barbarians Wall Breakers Guards
Zap
Bomber Minions Wall Breakers Guards
Barbarian Barrel
Bomber Barbarians Wizard Wall Breakers Guards
The Log
Bomber Barbarians Wall Breakers Guards
Earthquake
Bomber Barbarians Guards
Arrows
Bomber Minions Wall Breakers Guards
Royal Delivery
Bomber Minions Barbarians Wizard Wall Breakers Guards
Fireball
Bomber Minions Barbarians Wizard Wall Breakers
Poison
Bomber Minions Barbarians Wizard Guards
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Minions Guards Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Mega Knight
Zap
Bomber Minions Wall Breakers Guards Mega Knight
Minions
Mega Knight Bomber Zap Wall Breakers
Barbarians
Wizard
Mega Knight
Wall Breakers
Zap Minions Mega Knight
Guards
Zap
Mega Knight
Minions Bomber Zap Wizard Wall Breakers

Defense Synergies 1 8

Bomber
Zap Guards
Zap
Mega Knight Bomber Minions Barbarians Guards
Minions
Zap Mega Knight
Barbarians
Zap
Wizard
Guards Mega Knight
Wall Breakers
Guards
Bomber Zap Wizard
Mega Knight
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard
Barbarians Zap Minions Mega Knight
Barbarians Mega Knight Bomber Minions
Barbarians Minions Guards Mega Knight
Bomber Barbarians Mega Knight
Bomber Zap Minions Guards Mega Knight
Minions Zap Wizard
Zap Barbarians Mega Knight
Barbarians Minions
Guards Bomber Barbarians Mega Knight
Minions Barbarians Guards Bomber Zap Wizard Mega Knight
Minions Zap Wizard
Barbarians Mega Knight Bomber Zap Minions Wizard Guards
Bomber Wizard Mega Knight Zap Minions Barbarians Guards
Barbarians Mega Knight
Barbarians Zap Mega Knight
Barbarians Wizard Mega Knight Bomber Minions
Mega Knight Bomber Zap Minions Barbarians Wizard Guards
Zap Wizard Bomber Minions Barbarians Guards Mega Knight
Barbarians
Bomber Wizard Mega Knight Minions Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Mega Knight Zap
Bomber Zap Wizard Mega Knight
Barbarians Guards Mega Knight Zap Minions
Guards Mega Knight Zap Barbarians
Barbarians Guards Mega Knight
Wizard Zap Minions
Guards Minions Barbarians
Mega Knight Barbarians
Zap Mega Knight Minions Barbarians
Barbarians Guards
Mega Knight Minions Barbarians Guards
Mega Knight Zap Barbarians Guards
Barbarians Mega Knight Wizard Guards
Wizard Bomber Barbarians Mega Knight
Barbarians Guards Bomber Zap Minions
Minions Mega Knight Bomber Zap Barbarians Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Barbarians Guards
Bomber Wizard Zap Mega Knight
Wizard Zap Minions
Bomber Wizard
Zap Wizard
Zap Wizard
Minions Guards
Zap Wizard
Zap Wizard
Minions
Zap
Bomber Zap Wizard
Wizard Mega Knight
Bomber Minions
Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap Barbarians
Zap Bomber Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard Guards
Bomber Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Barbarians Guards
Zap Wizard
Wizard Mega Knight
Bomber Zap Wizard
Zap
Mega Knight
Zap Minions Guards
Zap
Zap Mega Knight
Wizard Mega Knight

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