My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minions Goblin Barrel Skeleton Army Lumberjack
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
The Log
Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Fireball
Minions Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Minions Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Skeleton Army Fireball Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Giant Skeleton Lumberjack
Minions
Zap Giant Skeleton Lumberjack
Fireball
Zap
Wizard
Giant Skeleton Lumberjack
Goblin Barrel
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Goblin Barrel
Giant Skeleton
Zap Minions Wizard Goblin Barrel Lumberjack
Lumberjack
Zap Minions Wizard Goblin Barrel Giant Skeleton

Defense Synergies 1 13

Zap
Fireball Minions Skeleton Army Giant Skeleton Lumberjack
Minions
Zap Giant Skeleton Lumberjack
Fireball
Zap Lumberjack
Wizard
Skeleton Army Giant Skeleton Lumberjack
Goblin Barrel
Skeleton Army
Zap Wizard Giant Skeleton Lumberjack
Giant Skeleton
Zap Minions Wizard Skeleton Army Lumberjack
Lumberjack
Zap Minions Fireball Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Skeleton Army Lumberjack Zap Minions
Skeleton Army Lumberjack Minions Giant Skeleton
Skeleton Army Lumberjack Minions
Fireball Skeleton Army Giant Skeleton Lumberjack
Fireball Skeleton Army Zap Minions Lumberjack
Minions Zap Fireball Wizard
Zap Fireball Giant Skeleton
Minions Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Minions Skeleton Army Zap Fireball Wizard Giant Skeleton Lumberjack
Minions Zap Fireball Wizard
Skeleton Army Lumberjack Zap Minions Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Zap Minions Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Fireball Lumberjack
Wizard Minions Fireball Skeleton Army Lumberjack
Fireball Zap Minions Wizard Skeleton Army Lumberjack
Zap Wizard Minions Fireball Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Minions Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball Giant Skeleton
Fireball Zap Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Minions
Skeleton Army Giant Skeleton Lumberjack Zap Fireball
Giant Skeleton Skeleton Army Lumberjack
Fireball Wizard Zap Minions
Skeleton Army Minions Fireball Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Minions Fireball Skeleton Army
Skeleton Army
Minions Giant Skeleton Lumberjack
Skeleton Army Zap Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Zap Minions Fireball Giant Skeleton Lumberjack
Minions Zap Fireball Wizard Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Minions Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Minions Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton
Fireball Wizard

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