My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Musketeer
Zap
Minions Firecracker Royal Giant
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Wizard
The Log
Firecracker Royal Giant Elite Barbarians Musketeer
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Musketeer Wizard
Fireball
Minions Firecracker Elite Barbarians Musketeer Wizard
Poison
Minions Firecracker Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Fireball Musketeer Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Firecracker Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Minions Royal Giant Musketeer
Minions
Royal Giant Zap Firecracker Elite Barbarians
Firecracker
Zap Royal Giant Minions Elite Barbarians
Royal Giant
Minions Firecracker Fireball Zap Elite Barbarians Musketeer Wizard
Elite Barbarians
Zap Minions Firecracker Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians
Musketeer
Zap Royal Giant
Wizard
Royal Giant Elite Barbarians

Defense Synergies 1 9

Zap
Fireball Minions Firecracker Elite Barbarians Musketeer
Minions
Zap Firecracker Musketeer
Firecracker
Zap Minions Musketeer
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Musketeer
Musketeer
Zap Minions Firecracker Fireball
Wizard
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball Musketeer Wizard
Elite Barbarians Zap Minions Firecracker Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians Minions Firecracker Musketeer
Firecracker Elite Barbarians Fireball
Fireball Zap Minions Firecracker Musketeer
Minions Musketeer Zap Firecracker Fireball Wizard
Zap Fireball Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians Firecracker Musketeer
Minions Zap Firecracker Fireball Musketeer Wizard
Minions Musketeer Zap Firecracker Fireball Wizard
Zap Minions Elite Barbarians Fireball Musketeer Wizard
Fireball Wizard Zap Minions Firecracker
Elite Barbarians
Zap Elite Barbarians Fireball
Wizard Minions Firecracker Elite Barbarians Fireball Musketeer
Fireball Zap Minions Firecracker Elite Barbarians Musketeer Wizard
Zap Wizard Minions Firecracker Fireball Musketeer
Elite Barbarians Musketeer
Wizard Minions Firecracker Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Firecracker Elite Barbarians Musketeer Wizard
Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer
Firecracker Fireball Wizard Zap Minions Musketeer
Minions Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Minions Firecracker Elite Barbarians Fireball
Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard
Wizard Firecracker Fireball Musketeer
Elite Barbarians Zap Minions Firecracker Fireball Musketeer
Minions Zap Firecracker Elite Barbarians Fireball Musketeer Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Zap Musketeer
Fireball
Firecracker Fireball Musketeer
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Minions Musketeer
Firecracker Musketeer Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Minions Elite Barbarians Fireball Musketeer
Firecracker Zap Fireball Musketeer Wizard
Fireball Zap Firecracker Musketeer Wizard
Firecracker Elite Barbarians Fireball Musketeer
Minions Firecracker Fireball Musketeer
Zap Firecracker Elite Barbarians Fireball Musketeer
Zap Firecracker Fireball Musketeer Wizard
Firecracker Fireball Musketeer Wizard
Fireball
Minions
Zap Firecracker Fireball Musketeer Wizard
Zap Firecracker Fireball Wizard
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Firecracker Musketeer
Elite Barbarians Zap Firecracker Fireball Musketeer Wizard
Zap Minions Firecracker Fireball Musketeer Wizard
Elite Barbarians Fireball
Zap Fireball Musketeer Wizard
Zap Firecracker Fireball
Firecracker Fireball Wizard
Zap Minions Fireball Musketeer
Fireball Zap Firecracker Musketeer Wizard
Fireball
Fireball Firecracker Musketeer Wizard
Zap Firecracker Fireball Musketeer Wizard
Zap Fireball
Firecracker Elite Barbarians Musketeer
Zap Minions Firecracker Elite Barbarians Fireball Musketeer
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer
Fireball Firecracker Wizard

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