My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Goblin Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Goblin Hut
Zap
Minions Goblin Hut Goblin Giant
Barbarian Barrel
Goblin Hut Electro Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Goblin Hut P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Hut Electro Wizard
Poison
Minions Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Poison Electro Wizard Goblin Hut Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Poison

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant P.E.K.K.A Electro Wizard Minions Goblin Hut Poison
Minions
Rage Zap Goblin Giant P.E.K.K.A
Goblin Hut
Zap Goblin Giant
Rage
Minions Goblin Giant Electro Wizard
Poison
P.E.K.K.A Zap Goblin Giant
Goblin Giant
Zap Minions Goblin Hut Rage Poison Electro Wizard
P.E.K.K.A
Zap Poison Electro Wizard Minions
Electro Wizard
Zap P.E.K.K.A Rage Goblin Giant

Defense Synergies 2 11

Zap
Goblin Giant Electro Wizard Minions Goblin Hut Poison P.E.K.K.A
Minions
Zap Goblin Giant P.E.K.K.A Electro Wizard
Goblin Hut
Zap Electro Wizard
Rage
Poison
Zap Electro Wizard
Goblin Giant
Zap Minions Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Goblin Hut Poison Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Hut Goblin Giant Electro Wizard
P.E.K.K.A Zap Minions Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Minions Electro Wizard
Goblin Hut P.E.K.K.A Minions Electro Wizard
Poison P.E.K.K.A
Zap Minions Electro Wizard
Minions Electro Wizard Zap Goblin Hut Poison
Zap Poison Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Hut
Electro Wizard
Minions Poison Electro Wizard Zap Goblin Hut Goblin Giant
Minions Zap Goblin Hut Poison Electro Wizard
Goblin Hut P.E.K.K.A Zap Minions Electro Wizard
Zap Minions Goblin Hut Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Zap Goblin Hut P.E.K.K.A Electro Wizard
Minions Goblin Hut Poison P.E.K.K.A Electro Wizard
Zap Minions Goblin Hut Electro Wizard
Zap Poison Minions Goblin Hut Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Minions Poison Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap
P.E.K.K.A Zap Minions Goblin Hut Goblin Giant Electro Wizard
P.E.K.K.A Zap Goblin Giant Electro Wizard
P.E.K.K.A Goblin Hut Goblin Giant
Poison Zap Minions Goblin Hut Goblin Giant Electro Wizard
P.E.K.K.A Minions Goblin Hut Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Electro Wizard Minions Goblin Hut Poison
P.E.K.K.A Goblin Hut Goblin Giant
P.E.K.K.A Minions Goblin Hut
P.E.K.K.A Zap Poison Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Goblin Hut Electro Wizard Zap Minions Poison Goblin Giant P.E.K.K.A
Minions Poison Zap Goblin Hut P.E.K.K.A Electro Wizard
Zap Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Goblin Hut Poison Goblin Giant
Poison
Poison Zap
Poison Zap Minions Goblin Giant
Poison
Poison Zap
Poison Zap
Minions Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison Goblin Hut
Minions Poison
Zap Goblin Hut Poison
Zap Goblin Hut Poison
Goblin Hut Poison
Poison
Minions
Zap Poison Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Minions Goblin Hut Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions Goblin Hut
Poison Zap Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Goblin Giant Electro Wizard
P.E.K.K.A
Poison

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