My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army Miner
Giant Snowball
Minions Musketeer Hog Rider Goblin Barrel Skeleton Army Miner
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Musketeer Goblin Barrel Skeleton Army
The Log
Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Musketeer Hog Rider Goblin Barrel Skeleton Army Miner
Fireball
Minions Musketeer Hog Rider Goblin Barrel Skeleton Army
Poison
Minions Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Barrel Skeleton Army Miner Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Minions Musketeer The Log
Minions
Hog Rider Miner Zap
Musketeer
Hog Rider Zap The Log Miner
Hog Rider
Zap Minions Musketeer The Log Goblin Barrel
Goblin Barrel
Hog Rider Skeleton Army Miner
Skeleton Army
Goblin Barrel
The Log
Hog Rider Zap Musketeer Miner
Miner
Zap Minions Musketeer Goblin Barrel The Log

Defense Synergies 1 11

Zap
Minions Musketeer Skeleton Army The Log Miner
Minions
Zap Musketeer The Log
Musketeer
The Log Zap Minions Skeleton Army Miner
Hog Rider
Goblin Barrel
Skeleton Army
Zap Musketeer The Log
The Log
Musketeer Zap Minions Skeleton Army Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Skeleton Army Zap Minions Musketeer The Log
Skeleton Army Minions Musketeer
Skeleton Army Minions Musketeer
Skeleton Army The Log
Skeleton Army The Log Zap Minions Musketeer
Minions Musketeer Zap
Zap Musketeer The Log
Minions Musketeer Skeleton Army
Skeleton Army Musketeer Miner
Minions Skeleton Army Zap Musketeer The Log
Minions Musketeer Zap
Skeleton Army Zap Minions Musketeer The Log
Skeleton Army Zap Minions The Log
Skeleton Army
Skeleton Army Zap The Log
Minions Musketeer Skeleton Army
Zap Minions Musketeer Skeleton Army The Log
Zap The Log Minions Musketeer
Musketeer
Skeleton Army Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Musketeer The Log Miner
Skeleton Army Zap Minions Musketeer The Log
Skeleton Army Zap Musketeer The Log
Musketeer Skeleton Army
Zap Minions Musketeer
Skeleton Army Minions Musketeer
Skeleton Army
Zap Minions Skeleton Army The Log
Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap The Log
Skeleton Army
Musketeer Skeleton Army
Skeleton Army Zap Minions Musketeer The Log
Minions Zap Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer The Log
Zap The Log
Zap Minions Musketeer
Musketeer The Log
The Log Zap
The Log Miner Zap
Minions Musketeer
Miner Zap Musketeer The Log
Zap Musketeer
Musketeer The Log Miner
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Zap Musketeer The Log
Zap The Log Miner
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer
Zap Minions Musketeer
Zap Musketeer The Log Miner
Zap
The Log
Zap Minions Musketeer Skeleton Army
Zap Musketeer
The Log
Miner Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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