My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Electro Dragon Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Prince
Giant Snowball
Royal Hogs Electro Dragon
Zap
Royal Giant Royal Hogs Prince
Barbarian Barrel
Royal Hogs
The Log
Royal Giant Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Prince Electro Dragon Mother Witch
Fireball
Royal Hogs Electro Dragon Mother Witch
Poison
Royal Hogs Electro Dragon Mother Witch
Lightning
Prince Electro Dragon Mother Witch
Rocket
Royal Hogs Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mother Witch Golden Knight Royal Hogs Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mother Witch Golden Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Royal Giant Royal Hogs Electro Dragon Mother Witch
Royal Giant
Mother Witch Zap Tornado Electro Dragon
Royal Hogs
Mother Witch Zap
Tornado
Zap Royal Giant Electro Dragon
Prince
Zap
Electro Dragon
Zap Royal Giant Tornado Mother Witch
Mother Witch
Royal Giant Royal Hogs Zap Electro Dragon
Golden Knight

Defense Synergies 0 9

Zap
Tornado Prince Electro Dragon Mother Witch Golden Knight
Royal Giant
Royal Hogs
Tornado
Zap Prince Electro Dragon Mother Witch
Prince
Zap Tornado
Electro Dragon
Zap Tornado
Mother Witch
Zap Tornado Golden Knight
Golden Knight
Zap Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Golden Knight
Zap Prince Electro Dragon
Tornado Prince Electro Dragon
Prince Electro Dragon
Tornado Prince
Tornado Zap Electro Dragon Mother Witch
Tornado Zap Electro Dragon
Zap Electro Dragon Golden Knight
Tornado Prince
Tornado Prince
Mother Witch Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Prince Zap Electro Dragon
Zap Tornado Prince Electro Dragon Golden Knight
Prince
Tornado Zap Prince
Tornado Prince Electro Dragon
Zap Tornado Prince Electro Dragon Golden Knight
Zap Tornado Electro Dragon Mother Witch
Tornado Prince
Prince Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Prince Electro Dragon
Zap Prince Electro Dragon Golden Knight
Prince Zap Tornado
Prince
Mother Witch Zap Tornado Electro Dragon
Prince
Prince
Zap Electro Dragon Tornado Prince
Prince Electro Dragon Golden Knight
Zap Tornado Prince
Prince Golden Knight
Electro Dragon
Electro Dragon Zap Tornado Prince Golden Knight
Zap Electro Dragon Mother Witch Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Golden Knight
Zap Tornado Electro Dragon Golden Knight
Electro Dragon
Prince
Zap
Mother Witch Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Golden Knight
Tornado Prince Electro Dragon
Zap Tornado Prince Electro Dragon Golden Knight
Zap Tornado Electro Dragon
Golden Knight
Electro Dragon
Zap Prince
Zap Electro Dragon Golden Knight
Electro Dragon
Tornado
Zap Prince Electro Dragon
Zap Tornado Electro Dragon Mother Witch Golden Knight
Prince
Tornado
Tornado Prince
Zap Electro Dragon
Zap Tornado Mother Witch Electro Dragon
Zap Tornado Electro Dragon Golden Knight
Zap Tornado Prince Electro Dragon Golden Knight
Zap Tornado Golden Knight
Zap Tornado Electro Dragon Mother Witch
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Prince
Zap Prince Electro Dragon
Zap Tornado Electro Dragon
Prince Electro Dragon
Zap Electro Dragon
Zap Tornado
Prince Electro Dragon
Zap Electro Dragon Tornado Golden Knight
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Prince Golden Knight
Prince
Electro Dragon

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