My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Flying Machine Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Skeleton Dragons Flying Machine Guards Electro Dragon
Zap
Flying Machine Guards
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Skeleton Dragons Flying Machine Guards
Royal Delivery
Skeleton Dragons Flying Machine Guards Electro Dragon
Fireball
Skeleton Dragons Flying Machine Electro Dragon
Poison
Skeleton Dragons Flying Machine Guards Electro Dragon
Lightning
Skeleton Dragons Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Guards Tornado Skeleton Dragons Flying Machine Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Guards Tornado

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Skeleton Dragons Flying Machine Guards Electro Dragon Mega Knight
Skeleton Dragons
Tornado Zap Flying Machine Mirror Mega Knight
Flying Machine
Zap Skeleton Dragons Mirror Electro Dragon Mega Knight
Mirror
Zap Skeleton Dragons Flying Machine Tornado
Guards
Zap
Tornado
Zap Skeleton Dragons Mirror Electro Dragon Mega Knight
Electro Dragon
Zap Flying Machine Tornado Mega Knight
Mega Knight
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon

Defense Synergies 5 17

Zap
Skeleton Dragons Mirror Mega Knight Flying Machine Guards Tornado Electro Dragon
Skeleton Dragons
Zap Tornado Mirror Guards Electro Dragon Mega Knight
Flying Machine
Zap Mirror Guards Electro Dragon Mega Knight
Mirror
Zap Tornado Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Guards
Zap Skeleton Dragons Flying Machine Electro Dragon
Tornado
Skeleton Dragons Mirror Zap Electro Dragon Mega Knight
Electro Dragon
Zap Skeleton Dragons Flying Machine Mirror Guards Tornado
Mega Knight
Zap Skeleton Dragons Flying Machine Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Flying Machine Electro Dragon
Zap Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Tornado Mega Knight Skeleton Dragons Electro Dragon
Skeleton Dragons Guards Electro Dragon Mega Knight
Tornado Mega Knight
Tornado Zap Skeleton Dragons Flying Machine Guards Electro Dragon Mega Knight
Skeleton Dragons Tornado Zap Flying Machine Electro Dragon
Zap Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Tornado
Guards Tornado Mega Knight
Skeleton Dragons Guards Zap Flying Machine Tornado Electro Dragon Mega Knight
Skeleton Dragons Zap Flying Machine Tornado Electro Dragon
Mega Knight Zap Skeleton Dragons Flying Machine Guards Electro Dragon
Mega Knight Zap Skeleton Dragons Guards Tornado Electro Dragon
Mega Knight
Tornado Zap Mega Knight
Mega Knight Skeleton Dragons Tornado Electro Dragon
Mega Knight Zap Skeleton Dragons Flying Machine Guards Tornado Electro Dragon
Zap Tornado Skeleton Dragons Flying Machine Guards Electro Dragon Mega Knight
Tornado
Skeleton Dragons Mega Knight Flying Machine Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Guards Mega Knight Zap Electro Dragon
Guards Mega Knight Zap Tornado
Guards Mega Knight
Skeleton Dragons Zap Flying Machine Tornado Electro Dragon
Guards Flying Machine
Mega Knight
Zap Electro Dragon Mega Knight Skeleton Dragons Flying Machine Tornado
Skeleton Dragons Guards
Mega Knight Flying Machine Guards Electro Dragon
Mega Knight Zap Guards Tornado
Mega Knight Guards
Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Guards Electro Dragon Zap Skeleton Dragons Flying Machine Tornado
Mega Knight Zap Skeleton Dragons Flying Machine Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Flying Machine Guards Electro Dragon
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Skeleton Dragons Flying Machine Electro Dragon
Skeleton Dragons Flying Machine Guards
Zap Skeleton Dragons Mega Knight
Skeleton Dragons Zap Flying Machine Tornado Electro Dragon
Skeleton Dragons Flying Machine Tornado
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Guards Tornado Electro Dragon
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Flying Machine Skeleton Dragons
Skeleton Dragons Flying Machine Electro Dragon
Zap Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine Electro Dragon
Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Tornado
Skeleton Dragons
Zap Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Tornado
Tornado
Zap Skeleton Dragons Flying Machine Electro Dragon
Zap Tornado Skeleton Dragons Electro Dragon Mega Knight
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon Mega Knight
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Zap Electro Dragon Skeleton Dragons Flying Machine Guards
Zap Skeleton Dragons Electro Dragon Mega Knight
Zap Skeleton Dragons Electro Dragon
Mega Knight
Zap Flying Machine Guards Electro Dragon
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Zap Skeleton Dragons Flying Machine Electro Dragon
Zap Tornado
Skeleton Dragons Flying Machine Electro Dragon Mega Knight
Zap Electro Dragon Skeleton Dragons Flying Machine Guards Tornado
Zap Skeleton Dragons Flying Machine Tornado Electro Dragon
Electro Dragon Zap Flying Machine Tornado Mega Knight
Skeleton Dragons Electro Dragon Mega Knight

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