My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Skeleton Dragons Battle Ram Guards
Zap
Battle Ram Guards
Barbarian Barrel
Battle Ram Guards Royal Ghost Electro Wizard
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Battle Ram Guards P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Skeleton Dragons Battle Ram Electro Wizard
Poison
Skeleton Dragons Guards Electro Wizard
Lightning
Skeleton Dragons Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Skeleton Dragons Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Royal Ghost Skeleton Dragons

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Skeleton Dragons Guards Royal Ghost
Skeleton Dragons
Zap P.E.K.K.A
Battle Ram
Zap Lightning P.E.K.K.A Royal Ghost Electro Wizard
Guards
Zap
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Wizard Skeleton Dragons Battle Ram
Royal Ghost
Zap Battle Ram Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 2 9

Zap
Skeleton Dragons Electro Wizard Guards P.E.K.K.A Royal Ghost
Skeleton Dragons
Zap Guards P.E.K.K.A Electro Wizard
Battle Ram
Guards
Zap Skeleton Dragons Electro Wizard
Lightning
P.E.K.K.A
Zap Skeleton Dragons Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Skeleton Dragons Guards P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Skeleton Dragons Electro Wizard
P.E.K.K.A Zap Skeleton Dragons Electro Wizard
P.E.K.K.A Skeleton Dragons Lightning Electro Wizard
P.E.K.K.A Skeleton Dragons Guards Electro Wizard
Lightning P.E.K.K.A
Zap Skeleton Dragons Guards Royal Ghost Electro Wizard
Skeleton Dragons Lightning Electro Wizard Zap
Lightning Zap Skeleton Dragons P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Royal Ghost Electro Wizard
Skeleton Dragons Guards Electro Wizard Zap Royal Ghost
Skeleton Dragons Zap Electro Wizard
P.E.K.K.A Zap Skeleton Dragons Guards Lightning Electro Wizard
Zap Skeleton Dragons Guards P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Skeleton Dragons P.E.K.K.A Electro Wizard
Zap Skeleton Dragons Guards Royal Ghost Electro Wizard
Zap Skeleton Dragons Guards Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Dragons Royal Ghost Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Skeleton Dragons Lightning Royal Ghost
Guards P.E.K.K.A Zap Lightning Electro Wizard
Guards Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Guards
Skeleton Dragons Zap Electro Wizard
Guards P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Skeleton Dragons
P.E.K.K.A Skeleton Dragons Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Zap Guards Electro Wizard
Lightning P.E.K.K.A Guards
Skeleton Dragons
Guards Electro Wizard Zap Skeleton Dragons Lightning P.E.K.K.A
Zap Skeleton Dragons P.E.K.K.A Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons Guards Royal Ghost
Zap Skeleton Dragons Royal Ghost Electro Wizard
Lightning Skeleton Dragons
Lightning Skeleton Dragons Guards
Zap Skeleton Dragons
Skeleton Dragons Zap
Skeleton Dragons
Zap Skeleton Dragons Lightning
Zap Skeleton Dragons Lightning
Lightning Guards Electro Wizard
Lightning Zap Skeleton Dragons Electro Wizard
Lightning Zap Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Zap Skeleton Dragons
Lightning Zap Skeleton Dragons
Lightning Skeleton Dragons
Lightning
Skeleton Dragons Lightning
Lightning Zap Skeleton Dragons Electro Wizard
Lightning Zap Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning
Lightning Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Lightning Royal Ghost Electro Wizard
Lightning Zap Skeleton Dragons
Lightning Zap Skeleton Dragons
Lightning Zap Skeleton Dragons Electro Wizard
Zap Lightning Electro Wizard Skeleton Dragons Guards
Lightning
Lightning Zap Skeleton Dragons
Zap Lightning Skeleton Dragons Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Guards
Lightning Zap Skeleton Dragons Electro Wizard
Lightning Skeleton Dragons Electro Wizard
Zap Skeleton Dragons Lightning
Lightning Zap
Skeleton Dragons P.E.K.K.A
Zap Skeleton Dragons Guards Lightning Electro Wizard
Zap Skeleton Dragons Lightning Electro Wizard
Lightning Zap Royal Ghost Electro Wizard
P.E.K.K.A
Lightning Skeleton Dragons

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