My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Royal Giant Wall Breakers Sparky
Giant Snowball
Skeleton Barrel Minion Horde Wall Breakers
Zap
Skeleton Barrel Minion Horde Royal Giant Wall Breakers Sparky
Barbarian Barrel
Skeleton Barrel Wall Breakers Electro Wizard Sparky
The Log
Skeleton Barrel Royal Giant Wall Breakers Sparky
Earthquake
Arrows
Skeleton Barrel Minion Horde Wall Breakers
Royal Delivery
Skeleton Barrel Minion Horde Wall Breakers Electro Wizard Sparky
Fireball
Skeleton Barrel Minion Horde Wall Breakers Electro Wizard Sparky
Poison
Skeleton Barrel Minion Horde Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Barrel Earthquake Electro Wizard Minion Horde Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Skeleton Barrel Earthquake

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Electro Wizard Sparky Skeleton Barrel Minion Horde Royal Giant Wall Breakers
Skeleton Barrel
Royal Giant Zap Wall Breakers Sparky
Minion Horde
Zap Royal Giant Sparky
Royal Giant
Skeleton Barrel Earthquake Zap Minion Horde Electro Wizard Sparky
Earthquake
Zap Royal Giant Wall Breakers Sparky
Wall Breakers
Zap Skeleton Barrel Earthquake Electro Wizard
Electro Wizard
Zap Royal Giant Wall Breakers Sparky
Sparky
Zap Skeleton Barrel Minion Horde Royal Giant Earthquake Electro Wizard

Defense Synergies 1 6

Zap
Electro Wizard Skeleton Barrel Minion Horde Earthquake Sparky
Skeleton Barrel
Zap
Minion Horde
Zap Sparky
Royal Giant
Earthquake
Zap Sparky
Wall Breakers
Electro Wizard
Zap
Sparky
Zap Minion Horde Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Skeleton Barrel Minion Horde Electro Wizard Sparky
Minion Horde Sparky Zap Electro Wizard
Minion Horde Sparky Electro Wizard
Minion Horde Sparky Electro Wizard
Earthquake Sparky
Zap Earthquake Electro Wizard
Minion Horde Electro Wizard Zap
Earthquake Zap Skeleton Barrel Electro Wizard Sparky
Minion Horde Sparky
Minion Horde Electro Wizard Sparky
Minion Horde Electro Wizard Zap Earthquake
Minion Horde Zap Electro Wizard
Minion Horde Sparky Zap Earthquake Electro Wizard
Sparky Zap Minion Horde Earthquake Electro Wizard
Sparky Minion Horde Electro Wizard
Minion Horde Zap Electro Wizard Sparky
Minion Horde Sparky Electro Wizard
Zap Minion Horde Electro Wizard
Zap Earthquake Electro Wizard
Sparky Electro Wizard
Minion Horde Earthquake Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard Sparky
Electro Wizard Zap Skeleton Barrel
Zap Minion Horde Electro Wizard Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Zap Skeleton Barrel Minion Horde Electro Wizard
Sparky Minion Horde Electro Wizard
Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Zap Electro Wizard
Minion Horde Sparky
Minion Horde Sparky
Electro Wizard Sparky Zap Minion Horde
Zap Minion Horde Earthquake Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Minion Horde Sparky
Zap Skeleton Barrel Electro Wizard
Earthquake Skeleton Barrel Minion Horde Sparky
Earthquake Skeleton Barrel Sparky
Zap Minion Horde Earthquake Sparky
Zap Skeleton Barrel Minion Horde
Minion Horde Earthquake Sparky
Earthquake Zap Skeleton Barrel
Zap Skeleton Barrel
Minion Horde Electro Wizard Sparky
Zap Skeleton Barrel Minion Horde Earthquake Electro Wizard Sparky
Zap
Earthquake Skeleton Barrel Sparky
Earthquake Skeleton Barrel Minion Horde
Earthquake Zap Skeleton Barrel Sparky
Earthquake Zap Skeleton Barrel Minion Horde Sparky
Earthquake Skeleton Barrel Minion Horde Sparky
Earthquake Sparky
Minion Horde Sparky
Zap Skeleton Barrel Earthquake Electro Wizard Sparky
Zap Skeleton Barrel Earthquake
Minion Horde Earthquake Sparky
Sparky
Earthquake Zap Skeleton Barrel Minion Horde
Zap Earthquake Sparky
Minion Horde
Zap Skeleton Barrel Earthquake Electro Wizard Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard Skeleton Barrel Minion Horde
Minion Horde Sparky
Zap Minion Horde Earthquake Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Earthquake Sparky
Zap Skeleton Barrel Minion Horde Earthquake Electro Wizard
Zap Electro Wizard
Minion Horde Electro Wizard Sparky
Zap Skeleton Barrel Earthquake
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: