My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Ice Wizard Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Bomb Tower Ice Wizard Bandit
The Log
Bandit
Earthquake
Bomb Tower
Arrows
Royal Delivery
Ice Wizard Bandit
Fireball
Bomb Tower Ice Wizard Bandit
Poison
Bomb Tower Ice Wizard
Lightning
Ice Golem Bomb Tower Ice Wizard Bandit Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Ice Golem Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Ice Golem Void Ice Wizard Bandit Bomb Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Ice Golem Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Giant Snowball Ice Golem Ice Wizard Bandit
Giant Snowball
Zap Ice Golem Bandit
Ice Golem
Zap Giant Snowball
Bomb Tower
Void
Zap
Ice Wizard
Zap Bandit
Bandit
Zap Giant Snowball Ice Wizard
Goblinstein

Defense Synergies 2 13

Zap
Bomb Tower Giant Snowball Ice Golem Void Ice Wizard Bandit
Giant Snowball
Zap Ice Golem Bomb Tower Ice Wizard Bandit
Ice Golem
Bomb Tower Zap Giant Snowball Ice Wizard Bandit
Bomb Tower
Zap Ice Golem Giant Snowball Ice Wizard
Void
Zap
Ice Wizard
Zap Giant Snowball Ice Golem Bomb Tower Bandit
Bandit
Zap Giant Snowball Ice Golem Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Void
Bomb Tower Zap Ice Wizard Bandit
Bomb Tower Giant Snowball Void Ice Wizard Bandit
Bomb Tower Ice Wizard Bandit
Bomb Tower
Zap Giant Snowball Bomb Tower Ice Wizard Bandit
Giant Snowball Zap Bomb Tower Void Ice Wizard
Zap Ice Golem Bomb Tower Void Bandit
Bomb Tower Ice Wizard
Giant Snowball Ice Golem Ice Wizard Bandit
Ice Wizard Zap Giant Snowball Ice Golem Bomb Tower Bandit
Zap Giant Snowball Ice Wizard
Bomb Tower Zap Giant Snowball Ice Wizard Bandit
Bomb Tower Zap Giant Snowball
Bomb Tower Bandit
Bomb Tower Zap Giant Snowball Bandit
Bomb Tower
Bomb Tower Zap Giant Snowball Ice Wizard Bandit
Zap Giant Snowball Bomb Tower Ice Golem Ice Wizard Bandit
Bomb Tower
Giant Snowball Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Ice Golem Void Bandit
Void Bandit Zap Giant Snowball Ice Golem Bomb Tower
Bandit Zap Ice Golem Bomb Tower
Zap Ice Golem Bandit
Bandit
Zap Giant Snowball Ice Golem Bomb Tower Ice Wizard
Ice Golem Bomb Tower Void Ice Wizard Bandit
Bomb Tower
Zap Void Giant Snowball Ice Golem Bomb Tower Bandit
Bomb Tower
Zap Giant Snowball Void
Ice Golem Bomb Tower Bandit
Bomb Tower
Zap Ice Golem Bomb Tower
Zap Giant Snowball Ice Golem Bomb Tower Ice Wizard
Zap Giant Snowball Bomb Tower Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Bandit
Void Zap Giant Snowball Ice Wizard Bandit
Void Bandit
Ice Golem Void
Zap Giant Snowball
Zap Giant Snowball Ice Golem Ice Wizard
Zap Giant Snowball Ice Golem Ice Wizard
Void Zap Giant Snowball Bandit
Giant Snowball Void
Void Zap Bandit
Void Zap Giant Snowball
Giant Snowball Ice Golem Void Bandit
Void Bandit
Zap Giant Snowball Ice Golem
Zap Giant Snowball Bandit
Bandit
Giant Snowball
Void Zap Giant Snowball Bandit
Zap Giant Snowball Void
Void
Giant Snowball Void
Void
Zap Giant Snowball Void
Zap Giant Snowball Ice Golem Ice Wizard
Void Zap Giant Snowball Ice Wizard Bandit
Void Zap Giant Snowball Bandit
Void Zap Bandit
Zap Giant Snowball Ice Golem Void Ice Wizard
Zap Giant Snowball Void
Giant Snowball Void
Void Zap Giant Snowball Bandit
Zap Void Giant Snowball
Giant Snowball
Zap Void Bandit
Zap Giant Snowball Ice Wizard
Void
Zap Giant Snowball Ice Golem
Void Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Void
Void Zap Giant Snowball Bandit
Void
Void

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