My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Zappies Electro Dragon Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zappies Electro Dragon Little Prince
Zap
Zappies Little Prince
Barbarian Barrel
Tesla Elixir Golem Zappies Electro Wizard Little Prince
The Log
Elixir Golem Zappies Little Prince
Earthquake
Tesla Elixir Golem Zappies
Arrows
Zappies Little Prince
Royal Delivery
Elixir Golem Zappies Electro Dragon Electro Wizard Little Prince
Fireball
Tesla Elixir Golem Zappies Electro Dragon Electro Wizard Little Prince
Poison
Elixir Golem Zappies Electro Dragon Electro Wizard Little Prince
Lightning
Tesla Electro Dragon Electro Wizard Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Little Prince Tesla Fireball Zappies Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Little Prince Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Elixir Golem Zappies Electro Dragon Little Prince
Tesla
Elixir Golem
Zap Fireball Zappies Electro Dragon
Fireball
Zap Elixir Golem Electro Wizard Little Prince
Zappies
Zap Elixir Golem Electro Dragon
Electro Dragon
Zap Elixir Golem Zappies Little Prince
Electro Wizard
Zap Fireball
Little Prince
Zap Fireball Electro Dragon

Defense Synergies 2 14

Zap
Fireball Electro Wizard Tesla Zappies Electro Dragon Little Prince
Tesla
Zap Fireball Zappies Electro Wizard Little Prince
Elixir Golem
Fireball
Zap Tesla Zappies Electro Wizard Little Prince
Zappies
Zap Tesla Fireball Electro Wizard
Electro Dragon
Zap Electro Wizard
Electro Wizard
Zap Tesla Fireball Zappies Electro Dragon Little Prince
Little Prince
Zap Tesla Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Zappies Electro Dragon Electro Wizard
Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Fireball
Fireball Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Zap Fireball Zappies Electro Dragon Little Prince
Zap Tesla Fireball Electro Dragon Electro Wizard
Tesla Zappies
Tesla Zappies Electro Wizard Little Prince
Electro Wizard Zap Tesla Fireball Zappies Electro Dragon
Tesla Zap Fireball Zappies Electro Dragon Electro Wizard
Tesla Zap Fireball Zappies Electro Dragon Electro Wizard
Fireball Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Zap Tesla Fireball Zappies Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Fireball Zap Zappies Electro Dragon Electro Wizard Little Prince
Zap Tesla Fireball Zappies Electro Dragon Electro Wizard Little Prince
Tesla Zappies Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Zappies Electro Wizard
Fireball Electro Wizard Zap Tesla Electro Dragon
Zappies Zap Electro Dragon Electro Wizard
Zap Tesla Fireball Zappies Electro Wizard
Tesla Zappies
Fireball Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Fireball Zappies Electro Wizard
Tesla Zappies
Zap Electro Dragon Electro Wizard Fireball Zappies
Tesla Zappies
Tesla Zappies Electro Dragon
Zap Fireball Electro Wizard
Tesla Fireball Zappies
Tesla Fireball Zappies Electro Dragon
Tesla Zappies Electro Dragon Electro Wizard Zap Fireball Little Prince
Zap Tesla Fireball Zappies Electro Dragon Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Zap
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon Electro Wizard
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Zap Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon Little Prince
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Little Prince
Fireball Zap Electro Dragon Electro Wizard
Fireball Zap Electro Dragon
Fireball Zap
Zap Fireball Electro Dragon Electro Wizard Little Prince
Zap Electro Dragon Electro Wizard Fireball Zappies
Fireball
Zap Fireball Electro Dragon
Zap Fireball Zappies Electro Dragon Electro Wizard
Fireball
Zap Electro Wizard Fireball Zappies Electro Dragon
Fireball Zap Zappies Electro Dragon Electro Wizard
Fireball
Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Fireball Zappies Electro Wizard
Zap Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Zap Fireball Electro Wizard Little Prince
Fireball Electro Dragon

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