My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Tesla Wizard Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Balloon Lumberjack
Fireball
Tesla Wizard Skeleton Army Balloon Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tesla Mini P.E.K.K.A Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Mini P.E.K.K.A The Log Lumberjack
Tesla
Mini P.E.K.K.A
Zap Wizard The Log Lumberjack
Wizard
Mini P.E.K.K.A Balloon Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Wizard The Log
The Log
Zap Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Zap Mini P.E.K.K.A Wizard The Log

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Tesla Skeleton Army The Log Lumberjack
Tesla
The Log Zap Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Zap The Log Tesla Wizard Skeleton Army
Wizard
Tesla Mini P.E.K.K.A Skeleton Army The Log Lumberjack
Skeleton Army
Zap Tesla Mini P.E.K.K.A Wizard The Log Lumberjack
Balloon
The Log
Tesla Mini P.E.K.K.A Zap Wizard Skeleton Army Lumberjack
Lumberjack
Zap Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Tesla Lumberjack
Tesla Zap Wizard
Zap Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Tesla Mini P.E.K.K.A Lumberjack
Skeleton Army Zap Tesla Wizard The Log Lumberjack
Tesla Zap Wizard
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack Zap Wizard The Log
Wizard Skeleton Army Zap Tesla Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Skeleton Army Tesla Lumberjack
Skeleton Army Zap Tesla Mini P.E.K.K.A The Log Lumberjack
Tesla Wizard Mini P.E.K.K.A Skeleton Army Lumberjack
Tesla Zap Wizard Skeleton Army The Log Lumberjack
Zap Wizard The Log Tesla Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Wizard Skeleton Army Tesla Mini P.E.K.K.A The Log Lumberjack
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap Tesla
Zap Tesla Mini P.E.K.K.A Wizard The Log Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack
Wizard Zap Tesla
Mini P.E.K.K.A Skeleton Army Tesla Lumberjack
Mini P.E.K.K.A Tesla Skeleton Army Lumberjack
Zap Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Tesla Mini P.E.K.K.A Lumberjack
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army Tesla Wizard Lumberjack
Wizard Tesla Skeleton Army
Tesla Skeleton Army Zap Mini P.E.K.K.A The Log Lumberjack
Zap Tesla Mini P.E.K.K.A Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Lumberjack
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Mini P.E.K.K.A Wizard Lumberjack
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log
Wizard

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