My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Princess Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Princess Inferno Dragon Little Prince
Zap
Goblin Barrel Skeleton Army Princess Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Princess Electro Wizard Little Prince
The Log
Goblin Barrel Skeleton Army Princess Little Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess Little Prince
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Princess Electro Wizard Inferno Dragon Little Prince
Fireball
Goblin Barrel Skeleton Army Princess Electro Wizard Inferno Dragon Little Prince
Poison
Skeleton Army Princess Electro Wizard Little Prince
Lightning
Valkyrie Electro Wizard Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Princess Little Prince Valkyrie Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Princess Little Prince
Valkyrie
Goblin Barrel Zap Electro Wizard Little Prince
Goblin Barrel
Valkyrie Skeleton Army Princess
Skeleton Army
Goblin Barrel
Princess
Zap Goblin Barrel
Electro Wizard
Zap Valkyrie
Inferno Dragon
Little Prince
Zap Valkyrie

Defense Synergies 1 13

Zap
Electro Wizard Valkyrie Skeleton Army Princess Inferno Dragon Little Prince
Valkyrie
Zap Princess Electro Wizard Little Prince
Goblin Barrel
Skeleton Army
Zap Princess Electro Wizard Inferno Dragon
Princess
Zap Valkyrie Skeleton Army
Electro Wizard
Zap Valkyrie Skeleton Army Inferno Dragon Little Prince
Inferno Dragon
Zap Skeleton Army Electro Wizard
Little Prince
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Skeleton Army Inferno Dragon Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Electro Wizard
Valkyrie Skeleton Army Princess
Skeleton Army Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Zap Princess Little Prince
Zap Valkyrie Electro Wizard
Inferno Dragon Skeleton Army Princess
Skeleton Army Valkyrie Electro Wizard Little Prince
Valkyrie Skeleton Army Electro Wizard Zap Princess
Inferno Dragon Zap Princess Electro Wizard
Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Princess Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Electro Wizard
Valkyrie Zap Skeleton Army Electro Wizard Little Prince
Zap Valkyrie Princess Electro Wizard Inferno Dragon Little Prince
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Electro Wizard
Electro Wizard Zap Valkyrie Inferno Dragon
Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Zap Princess Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Zap Electro Wizard Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army Princess
Skeleton Army Electro Wizard Zap Valkyrie Inferno Dragon Little Prince
Valkyrie Zap Princess Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess Electro Wizard
Valkyrie
Zap Valkyrie
Zap Princess
Princess
Zap Princess
Zap
Electro Wizard
Zap Valkyrie Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Zap Princess Electro Wizard
Zap Valkyrie Princess Little Prince
Princess
Zap
Zap Valkyrie Princess Little Prince
Inferno Dragon
Zap Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard Little Prince
Zap Electro Wizard
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Skeleton Army Princess
Zap Princess Electro Wizard
Valkyrie Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard Little Prince
Inferno Dragon

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