My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Ice Wizard
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Witch Ice Wizard
Fireball
Goblin Barrel Skeleton Army Witch Ice Wizard
Poison
Skeleton Army Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Ice Wizard Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Witch The Log Ice Wizard Mega Knight
Valkyrie
Goblin Barrel Zap Witch
Goblin Barrel
Valkyrie Skeleton Army Ice Wizard Mega Knight
Skeleton Army
Goblin Barrel
Witch
Zap Valkyrie Mega Knight
The Log
Zap Mega Knight
Ice Wizard
Zap Goblin Barrel
Mega Knight
Zap Goblin Barrel Witch The Log

Defense Synergies 1 16

Zap
Mega Knight Valkyrie Skeleton Army Witch The Log Ice Wizard
Valkyrie
Zap Witch The Log Ice Wizard
Goblin Barrel
Skeleton Army
Zap The Log Ice Wizard
Witch
Zap Valkyrie The Log Ice Wizard Mega Knight
The Log
Zap Valkyrie Skeleton Army Witch Ice Wizard Mega Knight
Ice Wizard
Zap Valkyrie Skeleton Army Witch The Log Mega Knight
Mega Knight
Zap Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army Zap Valkyrie Witch The Log Ice Wizard Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Ice Wizard
Skeleton Army Witch Valkyrie Ice Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Valkyrie Ice Wizard Mega Knight
Zap Witch Ice Wizard
Zap Valkyrie The Log Mega Knight
Witch Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard Mega Knight
Valkyrie Skeleton Army Witch Ice Wizard Zap The Log Mega Knight
Zap Witch Ice Wizard
Skeleton Army Mega Knight Zap Valkyrie Witch The Log Ice Wizard
Valkyrie Skeleton Army Mega Knight Zap Witch The Log
Skeleton Army Mega Knight
Skeleton Army Zap The Log Mega Knight
Mega Knight Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Zap Skeleton Army Witch The Log Ice Wizard
Zap Valkyrie Witch The Log Ice Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Witch
Zap Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight Zap The Log
Valkyrie Skeleton Army Witch Mega Knight
Zap Witch Ice Wizard
Skeleton Army Valkyrie Witch Ice Wizard
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie The Log
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Valkyrie The Log
Valkyrie Mega Knight Zap Witch The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Witch Ice Wizard Mega Knight
Witch
The Log Zap Witch Ice Wizard
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch Ice Wizard
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Skeleton Army Witch
Zap Witch Ice Wizard
The Log
Valkyrie Mega Knight
The Log Zap
Zap
Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Mega Knight

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