My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone Prince Giant Skeleton
Giant Snowball
Wall Breakers Clone Lumberjack
Zap
Wall Breakers Clone Prince
Barbarian Barrel
Wall Breakers Clone Hunter Giant Skeleton Lumberjack
The Log
Wall Breakers Clone Hunter Prince Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Wall Breakers Clone
Royal Delivery
Wall Breakers Clone Hunter Prince Giant Skeleton Lumberjack
Fireball
Wall Breakers Clone Hunter Lumberjack
Poison
Clone Hunter
Lightning
Hunter Prince Lumberjack
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Clone Hunter Lumberjack Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Clone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Wall Breakers Hunter Giant Skeleton The Log Lumberjack
Wall Breakers
Zap The Log
Clone
Giant Skeleton Lumberjack
Hunter
Zap Prince Giant Skeleton Lumberjack
Prince
Zap Hunter The Log Lumberjack
Giant Skeleton
Clone Zap Hunter The Log Lumberjack
The Log
Zap Wall Breakers Prince Giant Skeleton Lumberjack
Lumberjack
Zap Clone Hunter Prince Giant Skeleton The Log

Defense Synergies 1 12

Zap
Hunter Prince Giant Skeleton The Log Lumberjack
Wall Breakers
Clone
Hunter
Zap Prince Giant Skeleton The Log Lumberjack
Prince
The Log Zap Hunter
Giant Skeleton
Zap Hunter The Log Lumberjack
The Log
Prince Zap Hunter Giant Skeleton Lumberjack
Lumberjack
Zap Hunter Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Hunter Lumberjack Zap Prince The Log
Hunter Prince Lumberjack Giant Skeleton
Hunter Prince Lumberjack
Prince Giant Skeleton The Log Lumberjack
The Log Zap Hunter Lumberjack
Hunter Zap
Zap Giant Skeleton The Log
Hunter Prince Lumberjack
Hunter Prince Giant Skeleton Lumberjack
Zap Hunter Giant Skeleton The Log Lumberjack
Hunter Zap
Hunter Prince Lumberjack Zap Giant Skeleton The Log
Zap Hunter Prince The Log Lumberjack
Hunter Prince Lumberjack
Zap Hunter Prince The Log Lumberjack
Hunter Prince Lumberjack
Zap Hunter Prince The Log Lumberjack
Zap Hunter The Log Giant Skeleton Lumberjack
Hunter Prince Lumberjack
Hunter Prince Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Giant Skeleton
Zap Hunter Prince The Log Lumberjack
Giant Skeleton Lumberjack Zap Hunter Prince The Log
Hunter Prince Giant Skeleton Lumberjack Zap The Log
Giant Skeleton Hunter Prince Lumberjack
Zap Hunter
Prince Hunter Giant Skeleton Lumberjack
Giant Skeleton Hunter Prince Lumberjack
Zap Giant Skeleton Prince The Log
Hunter Prince Giant Skeleton Lumberjack
Zap Prince Giant Skeleton The Log
Prince Giant Skeleton Hunter Lumberjack
Zap Hunter Prince Giant Skeleton The Log Lumberjack
Zap Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Prince Giant Skeleton The Log
Zap The Log
Zap Hunter
The Log
The Log Zap Hunter
The Log Zap
Prince Lumberjack
Zap Prince The Log
Zap
Hunter The Log
Zap Prince The Log
Zap Hunter The Log
The Log
Zap Hunter Prince The Log
Zap The Log
Prince Giant Skeleton The Log
Prince The Log
Zap The Log
Zap The Log Hunter
The Log Zap Hunter
Zap Prince The Log
Zap The Log
Zap Hunter
Zap
Zap Hunter The Log
Zap
Prince Giant Skeleton
The Log
Zap Prince
Zap Hunter
The Log
Hunter Prince Lumberjack
The Log Zap
Zap Giant Skeleton
Prince
Zap Giant Skeleton The Log
Zap
Zap Prince Giant Skeleton The Log

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