My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Lumberjack
Zap
Bandit Sparky
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack Sparky
The Log
Bandit Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Fireball
Wizard Bandit Electro Wizard Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Bandit Electro Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Bandit Electro Wizard Lumberjack Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Bandit Electro Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Sparky Bandit Lumberjack
Wizard
P.E.K.K.A Bandit Lumberjack Sparky
Mirror
Zap Lumberjack Sparky
P.E.K.K.A
Zap Electro Wizard Wizard Lumberjack
Bandit
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Bandit Lumberjack Sparky
Lumberjack
Zap Wizard Mirror P.E.K.K.A Bandit Electro Wizard Sparky
Sparky
Zap Wizard Mirror Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Mirror Electro Wizard P.E.K.K.A Bandit Lumberjack Sparky
Wizard
P.E.K.K.A Bandit Electro Wizard Lumberjack
Mirror
Zap Electro Wizard Lumberjack Sparky
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Wizard Mirror P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Wizard Mirror Bandit Electro Wizard
Sparky
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
P.E.K.K.A Lumberjack Sparky Zap Bandit Electro Wizard
P.E.K.K.A Lumberjack Sparky Bandit Electro Wizard
P.E.K.K.A Lumberjack Sparky Bandit Electro Wizard
P.E.K.K.A Lumberjack Sparky
Zap Bandit Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap P.E.K.K.A Bandit Electro Wizard Sparky
P.E.K.K.A Sparky Lumberjack
Bandit Electro Wizard Lumberjack Sparky
Electro Wizard Zap Wizard Bandit Lumberjack
Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Sparky Zap Wizard Bandit Electro Wizard
Wizard Sparky Zap P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Sparky Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Wizard Sparky P.E.K.K.A Electro Wizard Lumberjack
Zap Wizard Bandit Electro Wizard Lumberjack
Zap Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A Sparky Electro Wizard Lumberjack
Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Electro Wizard Sparky
P.E.K.K.A Lumberjack Zap Bandit Electro Wizard Sparky
P.E.K.K.A Bandit Lumberjack Sparky
Wizard Zap Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack Sparky
Zap P.E.K.K.A Electro Wizard Bandit Sparky
P.E.K.K.A Sparky
P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Bandit Lumberjack Sparky
Wizard Sparky
Electro Wizard Sparky Zap P.E.K.K.A Lumberjack
Zap Wizard P.E.K.K.A Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Bandit Electro Wizard
Bandit Sparky
Sparky
Wizard Zap Sparky
Wizard Zap
Wizard Sparky
Zap Wizard
Zap Wizard Bandit
Electro Wizard Lumberjack Sparky
Zap Wizard Bandit Electro Wizard Sparky
Zap Wizard
Bandit Sparky
Bandit
Zap Sparky
Zap Wizard Bandit Sparky
Wizard Bandit Sparky
Sparky
Sparky
Zap Wizard Bandit Electro Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Zap Wizard Bandit Electro Wizard Sparky
Zap Wizard Bandit Sparky
Zap Bandit Sparky
Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Bandit Sparky
Zap Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Electro Wizard Bandit
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
P.E.K.K.A Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Bandit Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky

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