My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Bandit Lumberjack
Fireball
Wizard Skeleton Army Bandit Lumberjack
Poison
Wizard Skeleton Army
Lightning
Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Lumberjack Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Bandit Lumberjack Mega Knight
Wizard
P.E.K.K.A Bandit Lumberjack Mega Knight
Rocket
Skeleton Army
P.E.K.K.A
Zap Wizard Lumberjack
Bandit
Zap Wizard Lumberjack Mega Knight
Lumberjack
Zap Wizard P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Wizard Bandit Lumberjack

Defense Synergies 1 13

Zap
Mega Knight Skeleton Army P.E.K.K.A Bandit Lumberjack
Wizard
Skeleton Army P.E.K.K.A Bandit Lumberjack Mega Knight
Rocket
Skeleton Army
Zap Wizard Bandit Lumberjack
P.E.K.K.A
Zap Wizard
Bandit
Zap Wizard Skeleton Army Lumberjack Mega Knight
Lumberjack
Zap Wizard Skeleton Army Bandit
Mega Knight
Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Bandit Mega Knight
Rocket Skeleton Army P.E.K.K.A Lumberjack Mega Knight Bandit
Skeleton Army P.E.K.K.A Lumberjack Bandit Mega Knight
Rocket Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Zap Bandit Lumberjack Mega Knight
Rocket Zap Wizard
Rocket Zap P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack Mega Knight
Skeleton Army Zap Wizard Bandit Lumberjack Mega Knight
Zap Wizard
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap Wizard Rocket Bandit
Wizard Rocket Skeleton Army Mega Knight Zap P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Bandit Lumberjack Mega Knight
Rocket Skeleton Army Zap P.E.K.K.A Bandit Lumberjack Mega Knight
Wizard Mega Knight Skeleton Army P.E.K.K.A Lumberjack
Mega Knight Zap Wizard Skeleton Army Bandit Lumberjack
Zap Wizard Bandit Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Skeleton Army Mega Knight P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Wizard Rocket Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Bandit Lumberjack Mega Knight Zap Rocket
Rocket Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap Bandit
P.E.K.K.A Skeleton Army Bandit Lumberjack Mega Knight
Wizard Rocket Zap
Rocket Skeleton Army P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Zap Rocket P.E.K.K.A Mega Knight Skeleton Army Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Lumberjack
Rocket Skeleton Army P.E.K.K.A Mega Knight Zap
Rocket Skeleton Army P.E.K.K.A Mega Knight Wizard Bandit Lumberjack
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Rocket P.E.K.K.A Lumberjack
Mega Knight Zap Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Zap Bandit
Rocket Bandit
Rocket
Wizard Rocket Zap Mega Knight
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard Bandit
Rocket Lumberjack
Rocket Zap Wizard Bandit
Zap Wizard Rocket
Rocket Bandit
Rocket Bandit
Zap
Rocket Zap Wizard Bandit
Wizard Rocket Bandit Mega Knight
Rocket
Rocket
Rocket Zap Wizard Bandit Mega Knight
Rocket Zap Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard Mega Knight
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Rocket Zap Bandit
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket Bandit Mega Knight
Zap Rocket
P.E.K.K.A Mega Knight
Rocket Wizard
Zap Rocket Skeleton Army Bandit
Rocket Zap Wizard
Wizard Rocket Lumberjack Mega Knight
Zap Wizard
Rocket Zap
P.E.K.K.A Mega Knight
Zap Rocket
Zap Rocket
Zap Rocket Bandit Mega Knight
P.E.K.K.A
Wizard Rocket Mega Knight

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