My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Electro Wizard Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Electro Wizard

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Electro Wizard The Log Lumberjack
Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Balloon The Log
Balloon
Zap Lumberjack Wizard Tornado The Log Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard The Log Lumberjack
The Log
Zap Tornado Balloon P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Zap Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 4 14

Zap
Electro Wizard Tornado P.E.K.K.A The Log Lumberjack
Wizard
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Zap The Log Electro Wizard
Balloon
P.E.K.K.A
Tornado The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Wizard Tornado Electro Wizard Lumberjack
Electro Wizard
Zap Wizard Tornado P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Zap The Log Electro Wizard
Tornado P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Zap Electro Wizard Lumberjack
Tornado Electro Wizard Zap Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Electro Wizard Zap Wizard Tornado The Log Lumberjack
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Lumberjack Zap Wizard The Log Electro Wizard
Wizard Zap Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado Zap P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Tornado P.E.K.K.A Electro Wizard Lumberjack
Zap Wizard Tornado The Log Electro Wizard Lumberjack
Zap Wizard Tornado The Log Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Tornado The Log Electro Wizard
P.E.K.K.A Lumberjack
Wizard Zap Tornado Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Zap Tornado P.E.K.K.A The Log Lumberjack
Zap Wizard P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Electro Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado Electro Wizard Lumberjack
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log Electro Wizard
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard Lumberjack
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard
P.E.K.K.A
Wizard

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