My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Executioner Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard
Fireball
Elite Barbarians Inferno Tower Skeleton Army Executioner Electro Wizard
Poison
Inferno Tower Skeleton Army Executioner Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Executioner Electro Wizard
Rocket
Elite Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Tower Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Mini P.E.K.K.A Executioner
Elite Barbarians
Zap Rage
Mini P.E.K.K.A
Zap Rage Electro Wizard
Inferno Tower
Rage
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Skeleton Army
Executioner
Zap
Electro Wizard
Zap Mini P.E.K.K.A Rage

Defense Synergies 5 9

Zap
Mini P.E.K.K.A Electro Wizard Elite Barbarians Inferno Tower Skeleton Army Executioner
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Elite Barbarians Skeleton Army Executioner
Inferno Tower
Skeleton Army Electro Wizard Zap
Rage
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Zap Mini P.E.K.K.A Skeleton Army
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Elite Barbarians Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Executioner Electro Wizard
Inferno Tower Electro Wizard Zap Executioner
Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army Executioner Electro Wizard Zap
Inferno Tower Executioner Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Elite Barbarians Electro Wizard
Skeleton Army Executioner Zap Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Executioner Electro Wizard
Zap Elite Barbarians Skeleton Army Executioner Electro Wizard
Zap Executioner Electro Wizard
Mini P.E.K.K.A Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Elite Barbarians Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Executioner
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Executioner Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Tower Executioner
Skeleton Army Executioner
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Executioner
Executioner Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Skeleton Army
Zap Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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