My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Inferno Dragon Sparky
Fireball
Elite Barbarians Wizard Inferno Dragon Sparky
Poison
Wizard Sparky
Lightning
Elite Barbarians Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Freeze Inferno Dragon Wizard Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Freeze Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Sparky Freeze Mega Knight
Elite Barbarians
Zap Wizard Sparky Mega Knight
Wizard
Elite Barbarians Sparky Mega Knight
Mirror
Zap Freeze Sparky
Freeze
Zap Mirror
Inferno Dragon
Mega Knight
Sparky
Zap Elite Barbarians Wizard Mirror
Mega Knight
Inferno Dragon Zap Elite Barbarians Wizard

Defense Synergies 2 13

Zap
Mirror Mega Knight Elite Barbarians Inferno Dragon Sparky
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Freeze Mega Knight
Mirror
Zap Inferno Dragon Sparky Mega Knight
Freeze
Wizard Sparky Mega Knight
Inferno Dragon
Zap Mirror Mega Knight
Sparky
Zap Mirror Freeze
Mega Knight
Zap Elite Barbarians Wizard Mirror Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Elite Barbarians Inferno Dragon Sparky Zap Mega Knight
Sparky Mega Knight Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Mega Knight
Elite Barbarians Sparky Mega Knight
Freeze Zap Mega Knight
Inferno Dragon Zap Wizard Freeze
Zap Sparky Mega Knight
Inferno Dragon Sparky Elite Barbarians
Elite Barbarians Sparky Mega Knight
Zap Wizard Freeze Mega Knight
Inferno Dragon Zap Wizard
Sparky Mega Knight Zap Elite Barbarians Wizard Freeze
Wizard Sparky Mega Knight Zap Freeze
Elite Barbarians Inferno Dragon Sparky Mega Knight
Zap Elite Barbarians Freeze Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Elite Barbarians
Mega Knight Zap Elite Barbarians Wizard
Zap Wizard Freeze Inferno Dragon Mega Knight
Sparky Elite Barbarians Inferno Dragon
Wizard Mega Knight Elite Barbarians Sparky
Elite Barbarians Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard Inferno Dragon Mega Knight
Mega Knight Zap Elite Barbarians Sparky
Mega Knight Zap Elite Barbarians Sparky
Elite Barbarians Inferno Dragon Sparky Mega Knight
Wizard Zap Freeze
Sparky Elite Barbarians
Mega Knight Elite Barbarians Inferno Dragon Sparky
Zap Freeze Mega Knight Elite Barbarians Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Elite Barbarians Sparky
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Elite Barbarians Sparky Zap Freeze Inferno Dragon
Mega Knight Zap Elite Barbarians Wizard Freeze Inferno Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap
Sparky
Freeze Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap Freeze
Wizard Sparky
Zap Wizard Freeze
Zap Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Freeze
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Sparky
Zap Wizard Sparky Mega Knight
Zap Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Freeze Wizard Sparky Mega Knight
Inferno Dragon
Zap Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Elite Barbarians Zap Wizard Sparky
Zap Wizard Freeze
Elite Barbarians Sparky
Zap Wizard Sparky Mega Knight
Zap Freeze Sparky
Sparky Mega Knight
Wizard Sparky
Zap Freeze
Zap Wizard
Freeze
Wizard Sparky Mega Knight
Zap Wizard
Zap Sparky
Elite Barbarians Sparky Mega Knight
Zap Elite Barbarians Freeze Sparky
Zap
Zap Freeze Sparky Mega Knight
Inferno Dragon Sparky
Wizard Sparky Mega Knight

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