My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Wall Breakers Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Wall Breakers
Giant Snowball
Royal Hogs Wall Breakers Witch Lumberjack
Zap
Royal Hogs Wall Breakers Witch
Barbarian Barrel
Elite Barbarians Bomb Tower Royal Hogs Wall Breakers Witch Lumberjack
The Log
Elite Barbarians Royal Hogs Wall Breakers Witch Lumberjack
Earthquake
Bomb Tower Royal Hogs Witch
Arrows
Royal Hogs Wall Breakers Witch
Royal Delivery
Elite Barbarians Royal Hogs Wall Breakers Witch Lumberjack
Fireball
Elite Barbarians Bomb Tower Royal Hogs Wall Breakers Witch Lumberjack
Poison
Bomb Tower Royal Hogs Witch
Lightning
Elite Barbarians Bomb Tower Witch Lumberjack
Rocket
Elite Barbarians Bomb Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Bomb Tower Freeze Lumberjack Royal Hogs Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Bomb Tower Freeze Lumberjack

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Lumberjack
Bomb Tower
Royal Hogs
Lumberjack
Wall Breakers
Freeze
Witch
Golem Lumberjack
Golem
Witch Lumberjack
Lumberjack
Elite Barbarians Royal Hogs Witch Golem

Defense Synergies 0 2

Elite Barbarians
Bomb Tower
Royal Hogs
Wall Breakers
Freeze
Lumberjack
Witch
Lumberjack
Golem
Lumberjack
Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Bomb Tower Lumberjack Witch
Bomb Tower Witch Lumberjack Elite Barbarians Freeze
Elite Barbarians Bomb Tower Witch Lumberjack
Elite Barbarians Bomb Tower Lumberjack
Freeze Bomb Tower Lumberjack
Bomb Tower Freeze Witch
Bomb Tower
Witch Elite Barbarians Bomb Tower Lumberjack
Elite Barbarians Lumberjack
Witch Bomb Tower Freeze Lumberjack
Witch
Bomb Tower Lumberjack Elite Barbarians Freeze Witch
Bomb Tower Freeze Witch Lumberjack
Elite Barbarians Bomb Tower Lumberjack
Bomb Tower Elite Barbarians Freeze Lumberjack
Bomb Tower Elite Barbarians Witch Lumberjack
Bomb Tower Elite Barbarians Witch Lumberjack
Bomb Tower Freeze Witch Lumberjack
Elite Barbarians Bomb Tower Lumberjack
Elite Barbarians Bomb Tower Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch
Elite Barbarians Bomb Tower Lumberjack
Lumberjack Elite Barbarians Bomb Tower Witch
Lumberjack Elite Barbarians
Elite Barbarians Witch Lumberjack
Bomb Tower Freeze Witch
Elite Barbarians Bomb Tower Witch Lumberjack
Elite Barbarians Bomb Tower Lumberjack
Freeze Elite Barbarians Bomb Tower Witch
Witch
Elite Barbarians Bomb Tower Witch Lumberjack
Elite Barbarians
Elite Barbarians Bomb Tower Witch Lumberjack
Bomb Tower Witch
Elite Barbarians Witch Bomb Tower Freeze Lumberjack
Elite Barbarians Bomb Tower Freeze Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Freeze Witch
Witch
Freeze
Elite Barbarians Lumberjack
Elite Barbarians
Freeze
Elite Barbarians
Witch
Freeze
Witch
Freeze Witch
Witch
Witch
Witch
Elite Barbarians Witch
Freeze Witch
Elite Barbarians
Freeze
Freeze Witch
Witch
Freeze
Lumberjack
Elite Barbarians
Elite Barbarians Freeze Witch
Witch
Freeze Witch

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