My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers Hunter Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Guards Night Witch
Giant Snowball
Musketeer Three Musketeers Guards Night Witch
Zap
Three Musketeers Guards Night Witch
Barbarian Barrel
Elite Barbarians Musketeer Three Musketeers Guards Hunter Night Witch
The Log
Elite Barbarians Musketeer Three Musketeers Guards Hunter
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Elite Barbarians Musketeer Three Musketeers Guards Hunter Night Witch
Fireball
Elite Barbarians Musketeer Three Musketeers Hunter Night Witch
Poison
Musketeer Three Musketeers Guards Hunter Night Witch
Lightning
Elite Barbarians Musketeer Three Musketeers Hunter Night Witch
Rocket
Elite Barbarians Musketeer Three Musketeers Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Musketeer Hunter Night Witch Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Three Musketeers The Log
Fireball
Elite Barbarians The Log
Musketeer
The Log
Three Musketeers
Elite Barbarians Guards The Log
Guards
Three Musketeers The Log
Hunter
The Log
Elite Barbarians Fireball Musketeer Three Musketeers Guards
Night Witch

Defense Synergies 4 7

Elite Barbarians
Hunter The Log
Fireball
The Log Musketeer
Musketeer
Guards The Log Fireball
Three Musketeers
The Log
Guards
Musketeer Hunter The Log
Hunter
Guards Elite Barbarians The Log
The Log
Fireball Musketeer Elite Barbarians Three Musketeers Guards Hunter Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Elite Barbarians Hunter Musketeer Three Musketeers The Log Night Witch
Three Musketeers Hunter Elite Barbarians Musketeer Night Witch
Elite Barbarians Three Musketeers Hunter Night Witch Musketeer Guards
Elite Barbarians Fireball The Log
Fireball The Log Musketeer Guards Hunter Night Witch
Musketeer Three Musketeers Hunter Fireball Night Witch
Fireball Musketeer The Log
Three Musketeers Hunter Elite Barbarians Musketeer Night Witch
Elite Barbarians Guards Musketeer Hunter Night Witch
Guards Fireball Musketeer Hunter The Log Night Witch
Musketeer Three Musketeers Hunter Fireball Night Witch
Hunter Night Witch Elite Barbarians Fireball Musketeer Three Musketeers Guards The Log
Fireball Three Musketeers Guards Hunter The Log Night Witch
Elite Barbarians Three Musketeers Hunter
Elite Barbarians Fireball Three Musketeers Hunter The Log
Three Musketeers Elite Barbarians Fireball Musketeer Hunter Night Witch
Fireball Elite Barbarians Musketeer Three Musketeers Guards Hunter The Log Night Witch
Hunter The Log Fireball Musketeer Guards
Elite Barbarians Musketeer Three Musketeers Hunter
Elite Barbarians Fireball Musketeer Guards Hunter The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Hunter The Log
Guards Elite Barbarians Musketeer Hunter The Log
Guards Hunter Elite Barbarians Fireball Musketeer The Log Night Witch
Elite Barbarians Musketeer Three Musketeers Guards Hunter Night Witch
Fireball Musketeer Three Musketeers Hunter
Guards Elite Barbarians Fireball Musketeer Hunter Night Witch
Elite Barbarians Hunter
Elite Barbarians Fireball The Log
Musketeer Three Musketeers Guards
Elite Barbarians Musketeer Guards Hunter
Elite Barbarians Fireball Guards The Log
Elite Barbarians Fireball Three Musketeers Guards Hunter Night Witch
Fireball Musketeer Three Musketeers
Elite Barbarians Guards Fireball Musketeer Three Musketeers Hunter The Log Night Witch
Elite Barbarians Fireball Musketeer Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Guards The Log
Fireball The Log
Fireball Musketeer Hunter
Musketeer The Log
Fireball The Log Hunter
Fireball The Log
Elite Barbarians Fireball Musketeer Three Musketeers Guards Night Witch
Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer Three Musketeers Hunter The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Three Musketeers Hunter The Log
Fireball Musketeer Three Musketeers The Log
Fireball Three Musketeers
Night Witch
Fireball Musketeer Three Musketeers Hunter The Log
Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Hunter
Fireball The Log Musketeer Hunter
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer Hunter Night Witch
Fireball Musketeer Guards
Elite Barbarians Fireball Night Witch
Fireball Musketeer Hunter The Log Night Witch
Fireball
Fireball The Log
Fireball Musketeer Guards Night Witch
Fireball Musketeer Three Musketeers Hunter
The Log Fireball
Fireball Musketeer Three Musketeers Hunter
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer Three Musketeers
Elite Barbarians Fireball Musketeer Guards The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball

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