My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Fireball
Firecracker Elite Barbarians Skeleton Army Baby Dragon
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Mini P.E.K.K.A Baby Dragon Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince Mega Knight
Elite Barbarians
Rage Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Rage Baby Dragon Mega Knight
Rage
Elite Barbarians Mini P.E.K.K.A Prince
Skeleton Army
Baby Dragon
Firecracker Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Firecracker Rage Baby Dragon
Mega Knight
Prince Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 12

Firecracker
Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Mega Knight
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Elite Barbarians Skeleton Army Baby Dragon
Rage
Skeleton Army
Firecracker Mini P.E.K.K.A Prince
Baby Dragon
Firecracker Mini P.E.K.K.A Prince Mega Knight
Prince
Firecracker Skeleton Army Baby Dragon
Mega Knight
Firecracker Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Firecracker Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Baby Dragon Mega Knight
Mini P.E.K.K.A Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Elite Barbarians
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Mega Knight Firecracker Elite Barbarians Skeleton Army Baby Dragon Prince
Baby Dragon Firecracker Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince
Skeleton Army Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon Prince Mega Knight
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army Prince
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Firecracker Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A Baby Dragon Prince
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Prince
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Prince Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Baby Dragon Prince Mega Knight
Firecracker Baby Dragon
Elite Barbarians Firecracker Baby Dragon
Firecracker
Elite Barbarians Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Skeleton Army Prince
Firecracker Baby Dragon
Firecracker Mini P.E.K.K.A Baby Dragon Prince Mega Knight
Firecracker Baby Dragon
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Elite Barbarians Baby Dragon
Firecracker
Firecracker Baby Dragon Prince Mega Knight
Prince
Firecracker Mega Knight

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