My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Goblin Gang Princess Inferno Dragon
Zap
Goblin Gang Princess Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Princess Bandit Electro Wizard
The Log
Goblin Gang Elite Barbarians Princess Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Elite Barbarians Princess Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Princess Bandit Electro Wizard Inferno Dragon
Poison
Goblin Gang Princess Electro Wizard
Lightning
Elite Barbarians Bandit Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Poison Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Bandit Poison Electro Wizard Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Princess Bandit Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Princess Bandit
Elite Barbarians
Bandit Mega Knight
Poison
Mega Knight
Princess
Goblin Gang Mega Knight
Bandit
Goblin Gang Elite Barbarians Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Poison Princess Bandit Electro Wizard

Defense Synergies 0 14

Goblin Gang
Princess Bandit Electro Wizard Inferno Dragon
Elite Barbarians
Mega Knight
Poison
Electro Wizard Mega Knight
Princess
Goblin Gang Bandit Mega Knight
Bandit
Goblin Gang Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Poison Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Poison Princess Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Elite Barbarians Bandit Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Elite Barbarians Poison Princess Mega Knight
Goblin Gang Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Poison Princess
Poison Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Bandit Electro Wizard Mega Knight
Goblin Gang Poison Electro Wizard Princess Bandit Mega Knight
Inferno Dragon Goblin Gang Poison Princess Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Bandit Electro Wizard
Mega Knight Goblin Gang Poison Princess Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Elite Barbarians Poison Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Bandit Electro Wizard
Poison Princess Bandit Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Elite Barbarians Poison Bandit Electro Wizard
Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Elite Barbarians Bandit Electro Wizard
Goblin Gang Elite Barbarians Bandit Inferno Dragon Mega Knight
Poison Goblin Gang Princess Electro Wizard
Goblin Gang Elite Barbarians Bandit Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Electro Wizard Mega Knight Elite Barbarians Poison Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Poison Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Bandit
Princess Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Poison Inferno Dragon
Poison Mega Knight Elite Barbarians Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Bandit
Poison Princess Bandit Electro Wizard
Poison Bandit
Poison
Poison Mega Knight
Poison Princess
Poison Princess
Poison Princess
Poison Bandit
Goblin Gang Elite Barbarians Poison Electro Wizard
Poison Princess Bandit Electro Wizard
Poison Princess
Poison Elite Barbarians Princess Bandit
Poison Princess Bandit
Princess Elite Barbarians Poison
Poison Princess Bandit
Poison Princess Bandit Mega Knight
Poison
Poison Princess Bandit Electro Wizard Mega Knight
Poison Princess Mega Knight
Poison Mega Knight
Poison Princess
Poison
Poison Princess Mega Knight
Inferno Dragon
Poison Princess Bandit Electro Wizard
Poison Princess Bandit Mega Knight
Poison Bandit
Elite Barbarians Poison Princess Electro Wizard
Electro Wizard Poison
Elite Barbarians
Poison Bandit Mega Knight
Poison Princess Electro Wizard
Mega Knight
Poison Princess
Electro Wizard Goblin Gang Princess Bandit
Poison Princess Electro Wizard
Poison Goblin Gang Princess Electro Wizard Mega Knight
Poison Princess
Poison
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Poison Princess Electro Wizard
Poison Princess Electro Wizard
Poison Princess Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight
Poison

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