My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Mother Witch
Fireball
Elite Barbarians Wizard Mother Witch
Poison
Wizard Mother Witch
Lightning
Elite Barbarians Wizard Mother Witch
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Mother Witch Wizard Elite Barbarians P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tornado Mother Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard The Log
Wizard
Tornado Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard Mother Witch
Tornado
Wizard P.E.K.K.A Electro Giant The Log
P.E.K.K.A
Tornado Wizard The Log Mother Witch
Electro Giant
Tornado Mother Witch
The Log
Elite Barbarians Tornado P.E.K.K.A
Mother Witch
Rage P.E.K.K.A Electro Giant

Defense Synergies 4 8

Elite Barbarians
Mother Witch Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A The Log
Rage
Tornado
Wizard P.E.K.K.A Electro Giant The Log Mother Witch
P.E.K.K.A
Tornado The Log Wizard
Electro Giant
Tornado
The Log
P.E.K.K.A Elite Barbarians Wizard Tornado Mother Witch
Mother Witch
Elite Barbarians Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians P.E.K.K.A The Log
Tornado P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Mother Witch
Tornado Wizard
P.E.K.K.A Electro Giant The Log
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Mother Witch Wizard Tornado Electro Giant The Log
Wizard Tornado
P.E.K.K.A Elite Barbarians Wizard The Log
Wizard Tornado P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Tornado Elite Barbarians P.E.K.K.A Electro Giant The Log
Wizard Elite Barbarians Tornado P.E.K.K.A
Elite Barbarians Wizard Tornado The Log
Wizard Tornado The Log Mother Witch
P.E.K.K.A Elite Barbarians Tornado
Wizard Elite Barbarians P.E.K.K.A Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Giant
Elite Barbarians Wizard The Log
P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Tornado The Log
P.E.K.K.A Elite Barbarians
Wizard Electro Giant Mother Witch Tornado
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado Electro Giant The Log
Elite Barbarians P.E.K.K.A Wizard
Wizard Electro Giant
Elite Barbarians Electro Giant Tornado P.E.K.K.A The Log
Elite Barbarians Wizard P.E.K.K.A Electro Giant The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Wizard The Log
Wizard Electro Giant Mother Witch Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Elite Barbarians Tornado
Wizard Tornado The Log
Wizard Tornado
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Wizard Tornado Electro Giant The Log Mother Witch
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Mother Witch Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Elite Barbarians Wizard Tornado Electro Giant Mother Witch
Wizard Electro Giant
Elite Barbarians
Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard Tornado
The Log
Wizard
The Log Wizard
Tornado Electro Giant
Elite Barbarians P.E.K.K.A
Electro Giant Elite Barbarians Tornado The Log
Tornado
Tornado Electro Giant The Log
P.E.K.K.A
Wizard

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