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No clear win condition!
In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck.
No direct tower damage spell!
Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off.
How effective your deck is in damaging enemy towers and countering enemy defenses.
Win conditions

Secondary win condition

Threat on attack


Tower damaging spells

No air tank killer!
You don't have a unit, that attacks air and deals high damage.
No ground tank killer!
You don't have a unit, that attacks ground and deals high damage.
How effective your deck is in defending against all sorts of enemy attacks.
Threat on defense


More information about deck criteria coming very soon!
How well do cards in your deck work together.
More information about deck criteria coming very soon!
Not enough reliable anti-air units!
You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer.
No anti-air splash!
You don't have a card, that attacks air and has splash damage.
No anti-ground splash!
You don't have a card, that attacks ground and has splash damage.
How balanced your deck is in terms of different card roles.
Air tank killers


Ground tank killers


Anti-air splash


Anti-ground splash



Anti-air troop


Mini tanks

Building chaser

Anti-air spell

High/medium dmg spells

Low-damage spells

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