My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Elixir Collector Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Phoenix
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Miner
Fireball
Elixir Collector
Poison
Elixir Collector Phoenix
Lightning
Elixir Collector Phoenix Monk
Rocket
Elixir Collector Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Skeletons Zap Miner Phoenix Monk Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Ice Spirit Skeletons Zap

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Miner Phoenix
Miner
Mirror Zap Ice Spirit
Mirror
Miner Phoenix Zap
Monk
Phoenix
Phoenix
Mirror Monk Ice Spirit Zap
Elixir Collector
Skeletons
Zap
Ice Spirit Miner Mirror Phoenix

Defense Synergies 2 9

Ice Spirit
Zap Miner Phoenix Skeletons
Miner
Ice Spirit Zap
Mirror
Zap
Monk
Phoenix Skeletons
Phoenix
Ice Spirit Monk Skeletons Zap
Elixir Collector
Skeletons
Ice Spirit Monk Phoenix Zap
Zap
Ice Spirit Mirror Miner Phoenix Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Ice Spirit Monk Phoenix Skeletons Zap
Skeletons
Monk Phoenix Skeletons
Monk
Skeletons Zap
Ice Spirit Phoenix Zap
Monk Phoenix Zap
Phoenix Skeletons
Ice Spirit Miner Phoenix Skeletons
Skeletons Zap
Phoenix Zap
Ice Spirit Skeletons Zap
Ice Spirit Zap
Phoenix
Monk Ice Spirit Zap
Skeletons
Ice Spirit Zap
Zap Ice Spirit
Phoenix

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Miner Monk Phoenix Zap
Ice Spirit Skeletons Zap
Monk Phoenix Zap
Phoenix Skeletons
Ice Spirit Monk Skeletons Zap
Phoenix Skeletons
Phoenix
Zap Ice Spirit Monk Phoenix Skeletons
Phoenix Skeletons
Phoenix
Monk Phoenix Zap
Skeletons
Phoenix Ice Spirit Monk Skeletons Zap
Phoenix Zap
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Miner Zap
Miner
Zap
Ice Spirit Monk Zap
Ice Spirit Zap
Miner Monk Zap
Miner Monk Zap
Monk Zap
Miner
Monk
Zap
Zap
Monk
Monk Zap
Miner Monk Zap
Monk
Monk
Monk Zap
Zap Ice Spirit
Miner Monk Zap
Miner Monk Zap
Miner Zap
Zap
Zap Ice Spirit
Miner Zap
Zap Ice Spirit Monk
Monk
Zap Ice Spirit
Monk Zap
Miner
Zap
Monk Zap
Zap Ice Spirit
Zap
Miner Monk Zap
Monk

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