My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

1 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Goblin Demolisher P.E.K.K.A Electro Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Electro Wizard
The Log
Goblin Demolisher Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Goblin Demolisher Guards P.E.K.K.A Electro Wizard Mother Witch Ram Rider
Fireball
Electro Wizard Mother Witch Ram Rider
Poison
Guards Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Goblin Demolisher Guards P.E.K.K.A Mother Witch

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Goblin Demolisher Electro Wizard Mother Witch Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Goblin Demolisher

Attack Synergies 6 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Arrows P.E.K.K.A Electro Wizard Ram Rider Goblin Demolisher Guards Mother Witch
Arrows
Zap P.E.K.K.A Mother Witch Ram Rider
Goblin Demolisher
Zap P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Demolisher Mother Witch Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider
Mother Witch
Zap Arrows P.E.K.K.A Ram Rider
Ram Rider
Zap Arrows Goblin Demolisher Guards P.E.K.K.A Electro Wizard Mother Witch

Defense Synergies 1 13

Zap
Electro Wizard Arrows Goblin Demolisher Guards P.E.K.K.A Mother Witch Ram Rider
Arrows
Zap P.E.K.K.A Mother Witch
Goblin Demolisher
Zap P.E.K.K.A
Guards
Zap Electro Wizard Mother Witch
P.E.K.K.A
Zap Arrows Goblin Demolisher Electro Wizard
Electro Wizard
Zap Guards P.E.K.K.A Ram Rider
Mother Witch
Zap Arrows Guards
Ram Rider
Zap Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Demolisher Electro Wizard Ram Rider
P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Electro Wizard
P.E.K.K.A Guards Electro Wizard Ram Rider
Arrows Goblin Demolisher P.E.K.K.A
Arrows Zap Goblin Demolisher Guards Electro Wizard Mother Witch
Electro Wizard Ram Rider Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Guards Electro Wizard
Guards Electro Wizard Mother Witch Zap Arrows Goblin Demolisher Ram Rider
Arrows Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Guards Electro Wizard Ram Rider
Zap Arrows Goblin Demolisher Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Ram Rider
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Goblin Demolisher Guards Electro Wizard Ram Rider
Zap Arrows Goblin Demolisher Guards Electro Wizard Mother Witch Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Goblin Demolisher Arrows Guards P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows
Guards P.E.K.K.A Zap Electro Wizard Ram Rider
Guards P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Mother Witch Zap Goblin Demolisher Electro Wizard Ram Rider
Guards P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Electro Wizard
P.E.K.K.A Guards Ram Rider
Goblin Demolisher
Guards Electro Wizard Zap P.E.K.K.A
Arrows Zap P.E.K.K.A Electro Wizard Mother Witch
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Electro Wizard Ram Rider
Arrows
Arrows Guards
Zap Arrows Goblin Demolisher
Arrows Mother Witch Zap Ram Rider
Arrows Goblin Demolisher
Arrows Zap Goblin Demolisher Ram Rider
Arrows Zap Ram Rider
Guards Electro Wizard
Zap Arrows Electro Wizard Ram Rider
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Zap Arrows Goblin Demolisher Electro Wizard
Zap Arrows Goblin Demolisher Mother Witch
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher Mother Witch
Arrows Zap Electro Wizard Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Zap Arrows Electro Wizard Mother Witch
Zap Electro Wizard Guards
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Guards
Zap Arrows Electro Wizard Ram Rider
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A

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