My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
RIP

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Priemerná elixírova cena tvojho decku je dosť vysoká a nemáš pumpu.

Keďže máš len drahé jednotky, bude pre teba ťažké reagovať na súperove pohyby.

Môžeš pridať do decku Elixir collector. To je on:

Vyriešme to!

A/ALEBO

Môžeš nahradiť niektoré drahé karty v decku. Ako napríklad tieto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Electro Dragon Bowler P.E.K.K.A Ram Rider Monk

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Tornado Lightning

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Electro Dragon Bowler P.E.K.K.A Ram Rider
Fireball
Electro Dragon Bowler Ram Rider
Poison
Electro Dragon
Lightning
Electro Dragon Bowler Ram Rider Monk
Rocket
Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Electro Dragon Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Tornado Bowler P.E.K.K.A

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tornado Electro Dragon Bowler Ram Rider Monk Lightning P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

14 Electro Spirit Tornado Electro Dragon Bowler

Attack Synergies 2 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Bowler P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Electro Dragon Bowler Ram Rider
Electro Dragon
Tornado Bowler P.E.K.K.A
Bowler
Electro Spirit Tornado Electro Dragon Lightning Ram Rider
Lightning
Ram Rider Bowler
P.E.K.K.A
Tornado Electro Spirit Electro Dragon Ram Rider
Ram Rider
Lightning Electro Spirit Tornado Bowler P.E.K.K.A
Monk

Defense Synergies 2 3

Electro Spirit
Tornado
Bowler P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Tornado Bowler
Bowler
Tornado Electro Dragon
Lightning
P.E.K.K.A
Tornado
Ram Rider
Tornado
Monk

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Ram Rider Monk
Tornado Bowler P.E.K.K.A Ram Rider Electro Dragon Lightning
P.E.K.K.A Electro Dragon Bowler Ram Rider Monk
Lightning Tornado Bowler P.E.K.K.A Monk
Tornado Bowler Electro Spirit Electro Dragon
Tornado Lightning Ram Rider Electro Spirit Electro Dragon
Bowler Lightning Electro Spirit Electro Dragon P.E.K.K.A Ram Rider Monk
P.E.K.K.A Tornado
Tornado Bowler
Electro Spirit Tornado Electro Dragon Bowler Ram Rider
Tornado Electro Dragon Ram Rider
Bowler P.E.K.K.A Electro Dragon Lightning Ram Rider
Bowler Electro Spirit Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Monk Bowler Lightning P.E.K.K.A Ram Rider
Tornado Electro Dragon Bowler P.E.K.K.A
Electro Spirit Tornado Electro Dragon Bowler Ram Rider
Tornado Electro Spirit Electro Dragon Bowler Ram Rider
P.E.K.K.A Tornado Ram Rider
Bowler Electro Spirit Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Electro Dragon Bowler Lightning Monk
P.E.K.K.A Electro Dragon Bowler Lightning Ram Rider
Bowler Lightning P.E.K.K.A Tornado Ram Rider Monk
P.E.K.K.A Bowler Ram Rider
Electro Spirit Tornado Electro Dragon Ram Rider Monk
P.E.K.K.A Bowler Lightning Ram Rider
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A Electro Spirit Tornado Monk
P.E.K.K.A
P.E.K.K.A Electro Dragon Bowler
Lightning P.E.K.K.A Monk Tornado Bowler
Bowler Lightning P.E.K.K.A Ram Rider
Electro Dragon Bowler
Electro Dragon Electro Spirit Tornado Bowler Lightning P.E.K.K.A Monk
Bowler Electro Spirit Electro Dragon P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Monk
Monk Tornado Electro Dragon Bowler Ram Rider
Lightning Electro Dragon
Lightning
Bowler
Electro Spirit Tornado Electro Dragon Ram Rider Monk
Tornado Bowler
Tornado Electro Dragon Bowler Lightning Ram Rider
Monk Tornado Electro Dragon Lightning Ram Rider
Lightning Tornado Electro Dragon Bowler
Lightning Monk Tornado Electro Dragon Bowler Ram Rider
Lightning Monk Tornado Electro Dragon
Lightning Bowler
Lightning Electro Dragon Monk
Lightning
Lightning Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Monk Tornado
Lightning
Lightning Electro Dragon Bowler Monk
Lightning Tornado Electro Dragon Bowler Monk
Lightning Bowler Monk
Lightning Tornado
Tornado Bowler Lightning Monk
Lightning Electro Dragon Monk
Tornado Electro Spirit Electro Dragon Bowler
Tornado Electro Dragon Bowler Lightning Ram Rider Monk
Lightning Tornado Electro Dragon Bowler Ram Rider Monk
Lightning Tornado
Lightning Tornado Electro Dragon
Electro Dragon Lightning Electro Spirit
Lightning Bowler
Lightning Electro Dragon
Lightning Electro Spirit Electro Dragon Monk
P.E.K.K.A
Bowler Lightning Monk
Lightning Electro Spirit Electro Dragon
Lightning Tornado Electro Dragon Ram Rider Monk
Lightning Electro Dragon Bowler
Electro Dragon Bowler Lightning
Lightning Monk Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Tornado Bowler Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Bowler Monk
P.E.K.K.A
Lightning Electro Dragon Bowler Monk

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